SUPERHOT is so close it’s burning our skin

The wait for SUPERHOT is over. Almost. With a newly announced release date of February 25th, the high-contrast, low-poly fever dreams of the Poland-based Superhot Team are only a few weeks away. A teaser trailer that accompanied the announcement shows these highly-stylized bullet hallucinations in action. While the “time only moves when you do” mechanic gives SUPERHOT the complexion of a puzzle game, it’s the frenzied, John Woo-inspired combat that’s center stage in the new trailer. But behind the brief and seamless action of this last look before launch lies a longer road to development. What was originally born of a…

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SUPERHOT and the unique temporality of videogames

When the Wachowskis transported bullet-time over from Hong Kong cinema to The Matrix (1999), mainstream western audiences were wowed. This was the beginning of something new for action cinema, the ability for the camera to pivot around action, playing a moment from a multiplicity of angles that stunned and awed in equal measure. The camera was unhinged from static points, instead echoing the orbital movement of a clock or pendulum. In the years following, slow-mo sequences in games misguidedly attempted to convert what was so fascinating about that spectacle into something the player could experience. Instead, it only introduced the…


SUPERHOT teases something scary in new screenshot

SUPERHOT is getting an official release date soon, according to its latest update, but until then, the team has some screenshots and gifs from the upcoming space-time-shooter to share. One in particular seems to tease something eerie: the silhouette of a writhing, dragon-like creature cast down from a skylight onto the tiled room below. Anyone who’s seen footage of the SUPERHOT beta from a few months back is aware of the game’s trippier aspects, regarding things like sinister .exe files and secret groups. The original prototype for 7DFPS had hints of an underlying narrative within its super stylish core, but it certainly dives much…


New SUPERHOT trailer is quite literally off the chain

Artistic violence is so in right now. Particularly for those who gazed upon the dirtied, bloodied face of Mad Max and found themselves thinking “Ooooo preeeetty!” instead of “Yuck! Death and destruction!” you can practically hear the sharp edge dividing the air.  The latest SUPERHOT trailer comes at an opportune moment, then, while people are still happily riding this beautiful wave of bloodshed. SUPERHOT is—and always has been—the little first-person shooter jam game that could. After the free jam build went viral two years ago, the team behind this The Matrix-esque simulator took to Kickstarter and raised a whopping $250,000…


SUPERHOT shoot-dodging its way to Xbox One

Superhot is both the Matrix videogame we’ve dreamt of (naturally, whilst cradled in our biomechanical nutrient pods) and the best argument yet for the Oculus Rift. Meditative may be a stretch. Superhot is a pensive shooter. It slows you down. Like For Each Our Roads of Winter, Superhot invites you to take a moment, breath, and consider. It is not just running and gunning but doing so with the clarity of a Piet Mondrian painting. Its stark colors and minimalist architecture have certainly got us anxious to get our hands on it. Oh…and the katana. Now it’s poised to bring its time-bending gospel…


The Cyberpunk Game Jam satisfies our cravings for cyberpunk, games, and jam

Ready yourself for a influx of games about hacker cowboys getting ethereal in the psychedelic constructs of digital space, because there is a Cyberpunk Game Jam happening on March 1st – 10th. This sounds like a mighty long time to stay jacked into the matrix. Let’s hope things stay safe and no one’s neural implants get baked.  The website for the jam is encouraging participating devs to bone up on seminal works of cyberpunk, such as Burning Chrome, Netrunner, and The Lawnmower Man. I pity the dev unfamiliar with the genre who randomly selects Lawnmower Man from the list. Whether you…