Resident Evil Zero is where monster movies go to die

2002’s Resident Evil for the GameCube was a luxurious, Gothic remake of the 1996 PlayStation original. It came out a year after Fatal Frame and Silent Hill 2, slotting perfectly into their bleak new visions of horror: unrelentingly dark, art-directed to the nines, and tense as shit. Resident Evil is creepy despite its ludicrous premise: you poke around a huge, dark mansion while fending off zombies and various oversized snakes, spiders, and sharks. Central to the game’s success is its atmosphere: the vivid, lush pre-rendered backgrounds buzz with animated touches, like flies around a lamp or lightning flashing through a…


The tortured existence of the town that supposedly inspired Silent Hill

A new victim of the Silent Hill mythology has been uncovered, and it is neither in the form of a new game or a new movie (thankfully, for the latter at least). A recent addition to The Campo Santo Quarterly Review, a journal curated by the ombudsman of the small yet star-studded game studio of former Telltale talent, details the riveting yet distressing tale of the “the real Silent Hill.” Written by Duncan Fyfe, the article “Survival Horror” focuses on the ruined town of Centralia, PA, the begrudging inspiration for the 2006 film Silent Hill. Though the film was never shot there,…


Allison Road ventures into the woods with its latest horrifying reveals

The world outside Allison Road’s iconic house setting is even stranger and more dangerous than what’s previously been revealed. New concept art for the upcoming horror game shows off an eerie forest setting, a moss-covered wood in the shadow of a looming mountain and overlooking a grey lake. In one image, an old dock juts out over a bottomless void. A figure kneels on the dock near a small rowboat, which hovers above the empty lake as if all is still well. Both the dock and the lake do look normal in the image before it, which makes me wonder…


Imber grants us a glimpse of its subtle domestic horrors

There isn’t a lot that happens in this short video of Imber, but that’s a good thing; it makes the ending that much weirder and left me wanting to know more. Imber, like Allison Road, seems to be concerned with exploring the horror of a familiar space. The video depicts your character waking up in a small home and exploring the various living areas before an odd noise draws them back out into the main room. the right kind of weird  The sound is strange. It’s hard to pinpoint exactly what it sounds like and because it’s a video, the…


Allison Road aims to engorge its chilling sights and sounds with your help

In a genre dominated by Slender clones and zombie-infested action game hybrids, P.T. filled a void in many horror fans’ hearts; a small, but twisted taste of what the larger Silent Hills project would be, it succeeded as its own, compact experience and also gave folks something to look forward to. So when Konami cancelled Silent Hills and removed P.T. from the PlayStation Store, where was there to turn? A little house on a quiet street in Manchester. It began as a spiritual successor to P.T., but the more details that surface about the upcoming Allison Road, the more it…


Sci-fi horror game SOMA’s newest trailer will leave you feeling alone and afraid

Sci-fi survival horror game SOMA wants to mess with your head in every way imaginable. Set in a remote underwater research facility doing some wacky shit with robots and artificial intelligence, the player must survive the aftermath of its collapse into chaos. While recalling visuals from BioShock‘s Rapture—the gold standard in underwater disaster settings for videogames—the tone of SOMA appears more subdued. Underlying every horrifyingly dark corner in this research facility is the distinct impression that you are not wholly in control of your own mind. Some heavy hints from development team Frictional Games (creators of Amnesia: The Dark Descent) indicate that…