twofold inc

Twofold inc. makes matching tiles feel like shooting a gun

Who is this fumbling little alien? Looking like the offspring of Kang and Kodos, cyclopean and tentacled, working some dead-end 9-to-5. In space, nonetheless. And without a clue. No, really, who are you little dude? This alien’s job is to not know anything. It’s a tutorial alien that is stupefied by me as I work out how to play twofold inc. That’s right: inc. I’m working for a company in this game. Or, at least, this alien is supposed to be. But I’m doing its job for it. I suppose that’s fine. I mean, I don’t mind, not with the bleeps…


The sequel to Dots is (wait for it) Two Dots

Two Dots is a sequel to Dots, both great games about, well, dots. You connect dots, draw squares through dots, remove dots in a way so that dots line up. So, yes, there’s dots, cascading in ways that flex your mind in colorful patterns, bouncing playfully as they drop into an invisible rectangle container, filling it with green, yellow, and red polkadots.  But what you really care about is not the dots, per se, but that the dots are a perfectly desaturated hue, that the game is simple and elegant, that the play field is centralized in “the thumb zone,”…


Check out these strange but beautiful prototypes of Threes!

Over at re/code, the artist for Threes! has revealed some design prototypes for the elegant and minimal mobile game. It turns out it wasn’t always so minimal and elegant. The game went through numerous iterations before coming to the simple, clean look we know and play daily. But that doesn’t mean it was any less of a looker. You can track the evolution of its visual design from a set of lurid yet simplistic rectangles, to a rough approximation of tribal folk art, to cards of little monsters with googly eyes, to its final polished and clean look. I’d say it was worth the…


This chart explains why Threes! is so painlessly brilliant

Like many of you, I am completely addicted to Threes!, the lovely new heir to the Drop7 and TripleTown fortune. And by fortune, I mean all of my time. David Wolinsky’s review hit the nail on the head, but as a strap-hanging commuter of New York City, I can’t help but feel like there’s something special about being able to play a game with one hand and hang on for dear life with the other. It’s not a common use case in a sense–having one hand hooked to a steel railing–but in another, building for this type of experience puts Threes! in…