The Fall Part 2
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The Fall Part 2 promises to plummet further into its AI nightmare

We were exposed to the first part of the sci-fi videogame trilogy The Fall over two years ago now. It’s about time some more info on the second part arrived—and that it has, and with a trailer to boot. You can expect it to arrive during first quarter of 2017 on PlayStation 4, Xbox One, Wii U, Windows, Mac, and Linux. The Fall Part 2: Unbound, as it’s called, will continue the journey of ARID, the AI onboard a high-tech combat suit that players will control. The trailer for The Fall Part 2 picks up right where the first game left off,…

ECHO
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The most dangerous enemy in ECHO’s futuristic Palace will be yourself

Most videogames are a battle of sorts between the player and the creators. Horror games use tone, aesthetic, sound, lighting, to scare and unease you. Carefully placed enemies and arenas offer challenging conflicts. Gauntlets of chasms and hazards await to test the player’s platforming prowess. But these challenges tend to be static; once the player has learned the needed skills, survived the terror, run and jumped through a game, you’ve bested the developer’s design. But some games aren’t so … passive. Some can learn and adapt, turn the player’s skill into their weakness. The bosses in Warning Forever (2003) would swell with…

Agony
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Get ready to suffer in Agony’s depraved vision of hell

Who do you think was the first person to start wrecking shit in Hell? It couldn’t have always been a nightmare ditch fraught with furious anger and the scabbed lamentations of sinners. Someone must have made like Saturn in Goya’s famous oil painting and started to devour all their children or something. Once you’ve gone that far you may as well start stuffing people in stone holes and, heck, why not, let’s get some others to start punching each other’s teeth out in the River Styx. Go on, we’ll have a swell time. What’s that? The perfumed scent of decay…

Jazzpunk
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Odd noir adventure game Jazzpunk comes frolicking to PS4 soon

The adventure game most likely to puzzle your eyeballs with a noir-inspired pixel odyssey—Jazzpunk—is coming to PS4 on September 20th. The trailer for the PS4 release is weird in that quintessentially Jazzpunk way; a combination of live-action shenanigans, a smidge of gameplay, and a dash of construction paper-looking papercraft in an atomic-age package. It sets the tone for the odd game that is 2014’s Jazzpunk, albeit re-released in a shiny updated package. The version hitting PS4 virtual shelves is a “Director’s Cut,” and as Jesse Brouse, of Necrophone Games, puts it: “Some of the new content was resurrected from our…

bmas06
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Three burly men will set out on a gentle adventure with you next month

Just hearing the name Burly Men at Sea—along with watching its trailers, filled to the brim with a bouncing, benevolent brawniness–effectively communicates what it’s like to play the game. You embark on a journey as not one, not two, but three Brothers Beard, who put the lumbersexual hipster trend to shame. Heeding the call of the blue siren, you join them as they gallivant across the sea and a storybook of various Norwegian haunts. “We knew we were making Burly Men at Sea before we knew what it would be,” said co-creator David Condolora. “We had that name in our head before we even started making…

Sinner's Sorrow
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Sinner’s Sorrow wants to unsettle you with its black-and-white world

If you asked me to describe bitHuffel’s second title, Sinner’s Sorrow, in one word after having seen the teaser trailer, it’d be bleak. It’s all skeleton soldiers, sentient trees, large demons, bashed iron shields; dark medieval conflict. It’s also a drastic departure from the studio’s first project, Zenizenzic (2015), but for developer Ruud Koorevaar that’s half the fun. “On this new project I want to be challenged by new ideas and new approaches,” said. “Going completely the opposite direction in regards to art style and gameplay is definitely one way to accomplish that.” While it may be cliché to say,t here’s definitely a touch…

Thousand Threads
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Great Cascade gets a new name, still looking to fix open-world games

Upcoming open-world game Great Cascade has been renamed Thousand Threads. The reason for the title change is due to a copyrighted game having a similar name. And so, in order to avoid confusion, Seamount Games changed the name, which is inspired by a quotation from Herman Melville. “Ye cannot live for yourselves; a thousand fibres connect you with your fellow-men, and along those fibres, as along sympathetic threads, run your actions as causes, and return to you as effects.” The title Thousand Threads, then, is perhaps even better suited to the nature of the game. While it’s an open-world game like many others, where…

Thumper
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Thumper is set to blow your damn face off this October

Thumper may not be the first rhythm game to feature a craft accelerating down winding paths in sync with the beat, but its aggressive assault of color and sound and speed promises to perhaps be the most hypnotic. The intense and otherworldly  “rhythm violence” of the game has been gestating since developer Drool formed in 2009, and now, like its titular chrome beetle, is finally set to emerge on October 13th for PlayStation 4, PlayStation VR, and Steam. “an overwhelming sense of speed and monumental dread” In a recent PlayStation blog post, co-founder Marc Flury discussed what you should expect when…

Scorn
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Scorn slowly reveals its fleshy face with a new trailer

The camera slides over an unknown melding of flesh and bone, something tumorous growing in the edgelight. Towers of meat and sinew stand in a sickly fog, their scale and anatomy twisted beyond recognition. Like the 1979 teaser for Alien, the camera lingers over these textures, as if under such close scrutiny some occult meaning might be revealed. This is the teaser for Scorn, and it sets out a strong vision of fleshy worlds and cadaverous landscapes. Like that infamous Alien trailer, it is a masterpiece of atmosphere, a slow accumulation of tension that creeps under your skin. However, unlike…