bmas06
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Three burly men will set out on a gentle adventure with you next month

Just hearing the name Burly Men at Sea—along with watching its trailers, filled to the brim with a bouncing, benevolent brawniness–effectively communicates what it’s like to play the game. You embark on a journey as not one, not two, but three Brothers Beard, who put the lumbersexual hipster trend to shame. Heeding the call of the blue siren, you join them as they gallivant across the sea and a storybook of various Norwegian haunts. “We knew we were making Burly Men at Sea before we knew what it would be,” said co-creator David Condolora. “We had that name in our head before we even started making…

Sinner's Sorrow
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Sinner’s Sorrow wants to unsettle you with its black-and-white world

If you asked me to describe bitHuffel’s second title, Sinner’s Sorrow, in one word after having seen the teaser trailer, it’d be bleak. It’s all skeleton soldiers, sentient trees, large demons, bashed iron shields; dark medieval conflict. It’s also a drastic departure from the studio’s first project, Zenizenzic (2015), but for developer Ruud Koorevaar that’s half the fun. “On this new project I want to be challenged by new ideas and new approaches,” said. “Going completely the opposite direction in regards to art style and gameplay is definitely one way to accomplish that.” While it may be cliché to say,t here’s definitely a touch…

Thousand Threads
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Great Cascade gets a new name, still looking to fix open-world games

Upcoming open-world game Great Cascade has been renamed Thousand Threads. The reason for the title change is due to a copyrighted game having a similar name. And so, in order to avoid confusion, Seamount Games changed the name, which is inspired by a quotation from Herman Melville. “Ye cannot live for yourselves; a thousand fibres connect you with your fellow-men, and along those fibres, as along sympathetic threads, run your actions as causes, and return to you as effects.” The title Thousand Threads, then, is perhaps even better suited to the nature of the game. While it’s an open-world game like many others, where…

Thumper
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Thumper is set to blow your damn face off this October

Thumper may not be the first rhythm game to feature a craft accelerating down winding paths in sync with the beat, but its aggressive assault of color and sound and speed promises to perhaps be the most hypnotic. The intense and otherworldly  “rhythm violence” of the game has been gestating since developer Drool formed in 2009, and now, like its titular chrome beetle, is finally set to emerge on October 13th for PlayStation 4, PlayStation VR, and Steam. “an overwhelming sense of speed and monumental dread” In a recent PlayStation blog post, co-founder Marc Flury discussed what you should expect when…

Scorn
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Scorn slowly reveals its fleshy face with a new trailer

The camera slides over an unknown melding of flesh and bone, something tumorous growing in the edgelight. Towers of meat and sinew stand in a sickly fog, their scale and anatomy twisted beyond recognition. Like the 1979 teaser for Alien, the camera lingers over these textures, as if under such close scrutiny some occult meaning might be revealed. This is the teaser for Scorn, and it sets out a strong vision of fleshy worlds and cadaverous landscapes. Like that infamous Alien trailer, it is a masterpiece of atmosphere, a slow accumulation of tension that creeps under your skin. However, unlike…

Grow Up
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Videogaming’s most endearing, clumsy robot is making a grand return

It was a welcome relief amid all the Just Dance-ing and Watch_Dog-ing at Ubisoft’s E3 2016 press conference to see the reveal trailer for Grow Up—a sequel to last year’s charming plant growing/climbing game, Grow Home. BUD, the red, stumbling robot from the first game reprises his starring role, and is tasked once again with clambering across all manner of enormous flora to locate parts of his spaceship, presumably to head home once more. Grow Home was an unlikely hit last year. It was developed by an eight-person team at Reflections (known primarily for their driving games) as an experiment…

Observer
News

An upcoming cyberpunk horror is about hacking into people’s fears

While Polish studio Bloober Team doesn’t have the most intimidating name in the world, their horror game released earlier this year, Layers of Fear, showed that they had a particular appetite for dread. Loaded as it was with Edgar Allan Poe clichés, Layers of Fear still hinted a certain mastery of perspective. The game’s strongest moments were when paintings and pedestrian items began to feel like instruments of a malicious trickster, a game where it felt like something was right behind you or crawling between the walls. Fear and its perceptions seem to be the driving force in their new…

Cuphead
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Right on: Cuphead’s 1930s-style animation will exist beyond boss fights

The fine folks behind Cuphead have their own E3 announcement and it’s a doozy—their 1930s-animation-inspired game will have platforming elements. That may not seem like a lot, but before now, Cuphead had been touted exclusively as a boss-rush game. One-on-one battles against large enemies that didn’t give you a break were showcased, including fights against a large pirate named Captain Silver, and an angry carrot. It did a brill job of combining the golden age of Disney with confined run-and-gun challenges. you jazzily shoot down mushrooms with finger pistols However, as said, at E3 this year, on show is a…

We Happy Few
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We Happy Few thinks you should maybe go off your meds

Among the many titles shown off as part of Microsoft’s press conference on Monday was We Happy Few by Compulsion Games. The demo opens with the player character looking up from a candy apple red microfiche reader and straight into a giant clock that reads FRI 9 OCT 64. Meanwhile, he is muttering in an English accent over what sounds like remembered screams and emergency announcements. All of this is to say very quickly that We Happy Few is set in a dystopian England with a strong Fallout-esque retro-future vibe. To top that off, I was delighted to learn that the…