Tokyo 42
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At last, another excuse to stare at the beautiful metropolis of Tokyo 42

Apparently it’s not enough to simply sit and stare at the neat blocks of color that make up the future metropolis of Tokyo 42 (as I spent most of my time doing when I last wrote about it). We need to pay attention to what you can do in these elevated city islands too. That’s the focus of the latest video released by publisher Mode 7, who says “the game has attracted a bit of a following due to its art style, but now we really want to delve into the gameplay and show people that it plays as nicely as…

Miegakure
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Try to understand how a 4D game works in Miegakure’s new video

4D grass? Seeing inside trees?! These are a couple of the features of Miegakure that its creator Marc Ten Bosch explains in his latest blog post. Features that I’m sure I still don’t fully understand despite writing about this game for a number of years now. Every time I think I’ve understood Miegakure and its 4D puzzles I realize that I probably don’t. That’s not dirt being flung at Bosch and his game in any way. On the contrary, as he demonstrates in that new blog post, he’s actually become proficient at explaining the concepts that drive the game he’s…

News

Alleged pitch for an unreleased Silent Hill game turns up

An alleged 2006 pitch for a Silent Hill game has shown up online. Created by Climax Los Angeles—also responsible for Silent Hill: Origins (2008) and Silent Hill: Shattered Memories (2009)—the game was originally planned as a PlayStation 3 exclusive title. The pitch was uploaded by the YouTube channel PtoPOnline, and shows us that the game would have taken place in an old military base, repurposed by a religious cult. The 10 minute video shows main character Father Hector Santos exploring, engaging in combat, and solving simple puzzles. An El Paso, Texas priest, Santos travels to the town of Coyote Flats, Arizona…

News

There’s more Tacoma footage and it just keeps getting better

IGN has released the first 15 minutes Fullbright’s next game Tacoma, and it’s looking astonishingly good. We’d already gotten glimpses of its ship as Amy, the protagonist, slipped around in zero-gravity, transferring from surface to surface to navigate the empty ship, and we’d seen the first echoes of those that used to inhabit it: colorful human-shaped holograms, going about their lives on loop as Amy stayed quiet and watched. we watch them converse and lament, joke and flirt and worry But with this new footage we get an even closer look at the AR ghosts that drive Tacoma’s plot—we watch them…

Inside
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Let a low-rez world of flesh and metal overwhelm you

You should probably take a seat before you watch Mattis Dovier‘s Inside. Just get your head straight, y’know, couple of deep breaths, because Dovier’s animated short is a hugely discomfiting, bleak take on the relationship between people and technology. It spreads like a plague: our monotone narrator guides us through a future where, just beneath a pliable film of flesh, lies a gleaming mechanical skeleton. He dreams of cables sluicing below his skin and bursting from his mouth; a burn on his hand dries and cracks wide to reveal cold metal within. His doctor diagnoses him with “severe hypochondria,” but he knows there’s…

Burrito Galaxy
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It might be impossible to stop grinning at Burrito Galaxy

When someone talks about nostalgia in videogames, there’s a solid chance they’ll also be talking about Metroidvanias or slick indie platformers. Super Meat Boy (2010) ends up being notable for its tight air control and precise jumps—the weird setting and throwback cutscenes are kind of a bonus. But from what I can tell, the upcoming Burrito Galaxy has nostalgia mostly for the weird worlds games let us inhabit. When the vaguely dissonant squeaks of the soundtrack from the new video started to play, I couldn’t help but grin: it sounds like someone made the Wii Shop Channel soundtrack play a game…

Ride the Metaverse
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Hold your guts in as you’re thrown around a virtual reality art space

Created for a Render the Metaverse OTOY and Oculus sponsored contest last year, the virtual reality project “Mashup Between the Clouds” is a surreal journey into a world of stacked pallets, overturned desks, and cardboard boxes. It’s also a virtual reality still, meaning that while you could look in 360 degrees, you are constrained to simply observation. More recently, the project’s creator Moritz Reichartz released a new way to look at his Metaverse, throwing a “collision cam into the scene” to see what happened. The resulting video, “Ride the Metaverse,” is a carnival ride in perhaps all senses of the word. From the sound effects…

Portal 2
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Portal 2 experiment results in beautiful wormhole art

Dear Chell, Where have you gone? This is your fault. You chose this path. The Aperture Science testing environment has been proven entirely safe for each test subject. Yet your typical violent behavior towards the equipment has proven that false. I’d just like to point out that you were given every opportunity to succeed. There was even going to be a party for you. There was going to be cake. Are you dead? I told you: When you’re dead I will be still alive. I said that. Remember? I warned you. I did. It was not a lie. Now you…

Hyperspektiv
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Hyperspektiv, a “modern kaleidoscope” to deform reality

Allan Lavell has broken the fulcrum that holds reality together. Last year he gave us a way to turn any media or camera feed into glitched-out gifs—glitch art as easy as applying Instagram filters. He called it Glitch Wizard. But that was last year. Lavell has moved on since then. Get with the times, people. It’s all about Hyperspektiv now: his newly released “modern kaleidoscope” for iPhone. It’s fucking wild. If Glitch Wizard was a way to distort reality then Hyperspektiv lets you leave it behind entirely. It has a range of FX for you to inject into your phone’s…