virtual reality

Tron and its lasting vision of cyberspace

This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// Here’s a fair question: How can a bomb from 1982 continue to impact the way we imagine cyberspace? It’s always grids and neon—synths and geometric shapes. When Homer Simpson found himself in t

Virtual reality photography will change how you take screenshots

First, there was the talkie. Then, the amazing technicolor. Soon, cineplexes started handing out paper red-and-blue glasses to show their movies IN THREE-DEEEE! Once revolutionary in their time, all of these features now come standard on even the cheapest of smartphones (well, so long as you still h

Tale of Tales explains why it’s bringing Christian art to virtual reality

Since being successfully funded on Kickstarter in October 2015, details on Tale of Tales’s latest project, a digital collection of animated Christian dioramas titled Cathedral in the Clouds, have been light. “We haven’t produced anything yet,” explains co-creator Michaël  Samyn, who is working on Ca

Traditional artists try virtual reality art for the first time

We all know that art can exist in virtual reality, from games like Adr1ft, to films such as Collisions. Virtual reality has shown itself to be a unique medium for immersing audiences in a work of art. But what about creating art within virtual reality? Google’s Virtual Art Sessions set out to experi

The broken promise of virtual reality

This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// You don’t need a fancy games writer to tell you how few VR games are trickling out into the world these days. A quick perusal of the 2016 release calendar can give you that. Once the luster fa