virtual reality

Virtual reality is all fun and games until it asks you to walk a high wire

The only safe thing to say about walking a tightrope between two skyscrapers is that it’s a remarkably stupid idea. One wrong move, and splat! A very stupid idea indeed. But therein lies the appeal of such stunts. You might not think it wise to actually walk between buildings on a rope that bears an

SUPERHYPERCUBE is bringing telekinetic tetris to virtual reality

Very few games are telekinesis-friendly. Sure, you use your mind to move objects, but there is always a visible intermediary. Even the illusion of psychic ability cannot survive in most games.  SUPERHYPERCUBE, which has been in development since 2008, offers the promise of telekinetic Tetris. Since

Harmonix’s virtual reality game is a music "spatializer"

Harmonix reckons it’s time for the music visualizer to go about a big change. That’s probably about right. For an electronic art that’s almost as old as videogames it’s a wonder how it’s managed to remain so close to its roots in abstract shape-making. Did you know that the first commercial electron