How do cats see the world? This bewildering psychoscape has a rough idea

This cat is out of place. But maybe all cats are out of place. The one in Psychic Cat is probably no more suited to its environment than, say, my cat Smudge who fell through the roof of the greenhouse last year. The temptation was to call Smudge a klutz at the time (and let’s be fair, Smudge, you are an absolute dingbat at times). But it’s not his fault. We humans invented glass and the concept of a greenhouse. Imagine how strange glass is to a cat. Some hard invisible material that seems to trick light. Think of the puzzling…


You’ll be able to enter the fevered mind of a game developer in One Dreamer

There is currently no shortage of games. Imagine a game, any game—a small game, a weird game, a psychedelic game, whatever—and there are probably twelve versions of it online. This is great. The more the merrier. But as one processes the daily deluge of wonderful little oddities, it’s hard not to wonder what on earth was going through developers’ minds as they made these games. One Dreamer, which is currently raising funds on Kickstarter, is a game that offers a glimpse into the fevered mind of a fictional game developer named Frank. Said developer divides his time between two levels…


The hopes and fears of using a videogame as an online confession booth

The idea of a videogame acting as a confession booth is a distressing one. There’s a reason why the religious rite of penance is resolved in a two-person cubicle that can only be occupied by the sinner and a priest. This set-up allows for what is considered to be safe spiritual counseling. You can’t guarantee this if, say, the booth’s walls became digital and were expanded to the size of a videogame world that’s open to anyone with an internet connection. Yet, this is what Selfie: Sisters of the Amniotic Lens essentially is. you have opened up a figurative wound …


Deus Ex Machina: The 30-year-old arthouse videogame that time forgot

Perhaps the most remarkable aspect of Mel Croucher’s Deus Ex Machina is how unremarkable it is. Although, that’s not quite true. Created way back in 1984, it’s among the first videogames to give rise to the “is it a game?” debate, while its author asserted its position as a piece of art and an “interactive film”—two concepts that had yet to be explored at all. When it was released 31 years ago, it came spread across two chunky cassette tapes; one containing the game code, the other its soundtrack. And this soundtrack wasn’t only a sequence of music: it was…