Nintendo Switch

The Nintendo Switch wants to be your new, favorite stalker

Cue the establishing shot: a suburban home at night. Its window drapes are open. In the distance, a skyline looms over the horizon like a mountain peak. Inside, a man sits in the dim glow of a television. He’s slouched low, pushed back by the emanations. The marketing rhetoric leans into classic entertainment images: The first 10 seconds of your favorite syndicated situation comedy; The Maxell TV ad of a man getting blown backwards by the cassette tape’s hi-fidelity sound. He’s playing a game. Light strains of composer Koji Kondo’s classic Overworld Theme from The Legend of Zelda (1986) mix…

Star Fox Zero header

The joyless heroics of Star Fox Zero

As I sit at my keyboard, trying to figure out what in the world I could possibly say about Star Fox Zero, I find myself forced to concede that there’s not that much wrong with the game as a game. As an engine built to allow players to fly around in a high resolution version of a spaceship apparently built out of triangles, Star Fox Zero is entirely functional. There are things to blow up, which will also seek to blow the player up. There are big spaceships, and big imposing robots with hidden vulnerabilities (which are signaled to the…


Nintendo is interested in VR. Just not how you think.

This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// In 1990, the word “Nintendo” was the generic trademark for videogames. A quarter-century later and Nintendo is now just one voice among many in a chorus that too often sounds like a single note of varying volumes. To survive so long, Nintendo have had to play an exotic chord or two, pushing in directions beyond what is expected. Their most recent key change, the Wii U, never caught on with the mainstream public; rumors point to production ceasing after only…


Pokkén Tournament is killing my Pokémon vibe

“Kids play inside their homes now, and a lot had forgotten about catching insects. So had I. When I was making games, something clicked and I decided to make a game with that concept. Everything I did as a kid is kind of rolled into one—that’s what Pokémon is. Playing video games, watching TV, Ultraman with his capsule monsters—they all became ingredients for the game.” – Satoshi Tajiri in an interview with TIME Magazine, 1999 It’s a fun bit of trivia now, but Pokémon originally grew out of its creator’s simple, childlike sense of awe toward the bugs in his backyard. At…

Xenoblade Chronicles X

The pointless scale of Xenoblade Chronicles X

For more about Kill Screen’s ratings system and review policy, click here. A few months ago, The New York Times and several other outlets ran a story about an unlikely extinction happening in Japan: the Aibo, a robotic dog manufactured by Sony, was slowly but surely dying out. The company stopped repairing them in March 2014 due to a scarcity of spare parts, leaving Aibo owners unable to do much to resuscitate their moribund companions when technical failure eventually occurs—as it inevitably will. As a result, some owners are already holding Aibo funerals, mourning the loss of an object that…


Discover the computational hell of corporate work in Human Resource Machine

Tomorrow Corporation already showed an aptitude for making players do small, seemingly innocent tasks that fuel a nightmarish machine with Little Inferno. In Little Inferno, you must solve destructive puzzles by burning an unlikely array of objects to unlock more objects to be burned in their Little Inferno Entertainment Fireplace. Though progression relies on the unspeakable joy of watching something like a miniature opera singer toy explode mid belt, the story satirizes an industrial system built on waste and consumption. Now, the team at Tomorrow Corporation is bringing their adorably dreary aesthetic to the workplace in Human Resource Machine, a puzzle…