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Star Citizen’s crowdfunding campaign now exceeds the GNP of Tuvalu

Star Citizen, the spiritual successor to Wing Commander, continues to inhale gobs of cash from the crowd, recently breaking the $47 million dollar mark, which is nuts. Passing this milestone gives players the added feature of engine tuning, allowing them to tinker around under the hood of their ship. If (when) this reaches $49 million, the devs will add a rare species of space plant, which blooms one night every 100 years. It sounds like they are running thin on stretch goals.  For the record, this puts the budget for a game about spaceships shooting other spaceships far above the…

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A room full of rowdy people getting hype for Star Citizen’s in-game footage

Star Citizen is quickly becoming something of a big deal. Sure, the $41 million raised is impressive, for a crowdfunding campaign. But what finally convinced me that this spiritual salute to Wing Commander has escaped the echo chamber of the Internet into broader culture was when a random stranger I met at a pizzeria asked me, “Do you know about this Star Citizen game?” Her boyfriend was obsessed, she said.  Apparently there were plenty of people like her boyfriend at PAX East this morning, hooting and chanting and yelling “woo” as the developer demoed the game in action for the…

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Star Citizen is 2 million shy of the singularity

The singularity is that beautiful, hypothetical moment in the future when technology becomes so advanced that our phones gain autonomy, start building robots, and the trajectory of machinery rockets into a supernova, the repercussions of which we can hardly begin to imagine. Well, you best return to your seat, because Star Citizen is fast approaching the singularity. The crowdfunded little space sim that started as a humble way for Chris Roberts to make a spiritual successor to Wing Commander has surpassed the $39 million mark, and the next goal for the game is procedural generation. That means content generated algorithmically rather…