Cosmic Sugar might be the most adequate name for a game I’ve seen in a long time. Cosmic, in the electrifying ways you direct and break apart starry nebulae. Sugar, in the pastel hues that emanate from the dust-like particles; the particles reminiscent of dust that floats in perfectly positioned sunshine, shimmering through a window. Cosmic Sugar is, in all senses of the words that define it, cosmically sugary.
Cosmic Sugar is a project from artist and creative coder David Lobser. The game itself is minimal in its interactivity with the HTC Vive. After all, its description merely reads, “Vive wands become attractors or repulsers which allow you to craft nebulae.” Wave your controller around, and the nebulae collect or break apart, its particles swarm incessantly in your peripheral. And that’s really all you need to do in the planetary-like space—relax and watch the beauty unfold.
This isn’t Lobser’s only venture into virtual reality. Recently, he directed Oceans VR: Net Positive, an educational film for The Economist. He also directed the cooperative, group-VR project Flock, which is a cornucopia of things all crammed into one project (part-dance party, part-game, part-sandbox, part-narrative, part-anything).