How many zooms does it take to get to the center of a digital Quill painting? Seven, apparently. Then the world collapses.
“City in a City” is a new virtual reality illustration created entirely with the Oculus Story Studio art program Quill. “City in a City,” created by Germany-based visual artist PyteByte, was inspired by another astounding Quill work: “Worlds Within Worlds” by in-house artist Goro Fujita. “I was interested in how far you can push the World in a World game in Quill,” writes PyteByte in their illustration’s Youtube description. “Turns out, quite far.”
“turns out, quite far”
“City in a City” is a dizzying, seemingly endless zoom; a true test of Quill‘s alleged “infinite canvas.” In the project, you pass through the image of a city on a lonely man’s television set. Then you have an eagle-eye’s view of that city, pass through a window in a skyscraper back into that opening living room, only to repeat the process over and over again until the image starts to clip and break apart. Then, fin. It’s over. There are no more windows that Quill can take us through. The limits of Quill have reached an end—though it took longer than expected to get there.
Mashable likens the layered dream-like environments in “City in a City” to the Christopher Nolan film Inception—another work that bends the mind and plays with spacial expectations of architecture and visuals. PyteByte effectively tested the limits of Quill, and it wouldn’t be surprising for us to see more experiments in the future in the same vein. And hey, maybe we’ll get past seven zooms next time.
You can watch PyteByte’s dizzying Quill work below.