Mission

Versions is the essential guide to virtual reality and beyond. It investigates the rapidly deteriorating boundary between the real world and the one behind the screen. Versions launched in 2016 at the eponymous conference dedicated to creativity and VR with the New Museum’s incubator NEW INC.

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This procedurally generated experiment in locomotion is serene

This procedurally generated experiment in locomotion is serene

When I gaze at the enveloping dreamy, luminescent landscapes of Gridmoon, I think instantly of James Turrell. Most might better know Turrell as the artist who inspired Drake’s neon-saturated music video for “Hotline Bling,” unawares of his prominence within the Southern Californian Light and Space art movement of the 1960s to 1970s. Gridmoon, a project made within the latest Procedural Generation Game Jam, isn’t much in the hyper-interactive sense. But that simplicity is intended.

gridmoon

Gridmoon was created by Graeme Borland, a developer from Owlchemy Labs (the creators of Job Simulator and the upcoming Rick and Morty VR Simulator). Gridmoon, according to Borland, is more of a “locomotion experiment” than a full-fledged game. As a locomotion experiment for the HTC Vive, the player merely points and clicks to where they want to move, and the area around them accommodates them by shifting to their firm-footed place. There’s no motion sickness-inducing movement, nor any jarring teleportation. The environment merely slides over to you, building a makeshift bridge to carry you on your journey, as where you once stood in the distance fades away.

Gridmoon looks inherently relaxing. Movement doesn’t really look like moving. Every environment a new calming neon-shining color. Cubes build just as they collapse, and towering in the horizon as new vantage points to clamber too. Gridmoon may be a simple experiment in locomotion, but it’s an effective one.

You can download Gridmoon here for the HTC Vive on itch.io.

gridmoon
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