Tilt Brush has inspired leagues and leagues of awe-inspiring art, from impeccably detailed worlds to abstract works. Within Tilt Brush, users can export their human-sized sketches as 3D objects, or take the typical flat, 2D screenshots we’re used to with digital art. Over the year since its release, Google has made vast changes to Tilt Brush since its inception. Changes that go beyond its original stagnant approach to art presentation, like adding audio reactive brushes that pulse and sway to bring art to life. And now, Google’s adding even more tools for creation: with the Tilt Brush Toolkit.
The Tilt Brush Toolkit adds a variety of tools for users to create with—most notably, the toolbox paves the way for making interactive projects (like animations or even videogames). In a blog post detailing the addition, Google writes that the Tilt Brush Toolkit will be outfitted with Python scripts and Unity Software Development Kits (SDK) to help users navigate all the mechanisms “to make movies, interactive stories, videogames, music videos, or other projects using assets created in Tilt Brush,” writes Google.
Now it’s easy to imagine the lengths creators will utilize Tilt Brush, farther than ever before. Like a game made entirely within Tilt Brush, such as the small racecar example that Google cooked up. Or a cartoon short. Or a dizzying music video, utilizing the program’s already-existing sound reactive brushes in real time. Tilt Brush Toolkit wants to take the next step with art in VR—by bringing it to literally anything and everything interactive. It looks like 2017 will be an even more exciting year for VR art than we could have imagined.
You can read more about the Tilt Brush Toolkit here and download the Toolkit on GitHub, and stay tuned to Google VR’s Twitter for future updates.