Who We Are

Gamers Don't Think

Founded by a former Wall Street Journal culture reporter, Kill Screen is a videogame arts and culture company.  At its heart, we’re interested in the intersection between games, play, and other seats of culture from art to music to design. 

To that end, we publish a website and a magazine as well as organize events such as our groundbreaking Arcade at the Museum of Modern Art, film festival with Rooftop Films, and programming for the New York Film Festival.  We’ve teamed up with writers from GQ, Esquire, the New Yorker, Colbert Report and others and the press has been great so far — Wired, Ars Technica, and NPR have praised us and the New Yorker called us “the McSweeney’s of interactive media.”  TIME said our writing was so “polished that they might help convince doubters that games are worth taking seriously.”

Read our vision statement.

Get in touch with us at info@killscreenmagazine.com.

For press requests, ping us at press@killscreenmagazine.com.

For anything related to customer service, address changes for the magazine, missing orders, etc., shoot us a line at customerservice@killscreenmagazine.com.

WE’RE ACCEPTING SUBMISSIONS!

Founder | Editor-In-Chief
Jamin Warren

Partner | Business Development
Tom Gregorio

Editorial Director
Clayton Purdom

Designers
Jeremy Borthwick
Justin Kielbasa 

Developers
Tom Clancy
Jake Elliott

Interns
Kelly Burke
Elyas Gorogo-Baker
Mariam Naziripour
David Shimomura
Eric Stafford
Noah Waldman

Editors-at-Large
Chris Dahlen
Ryan Kuo

Designer Emeritus
Anthony Smyrski