We speak with Alice about why plants make good dance partners, how black holes are really about the wavelength of desire, and why more game artists are trying to "f*ck it up" in multiplayer design.
Artist Teddy Pozo transforms clay and circuitry into intimate gaming experiences, exploring transgender identity through sculptures that respond to human touch.
Ben Stiller's Severance uses game design principles to explore information, identity, and workplace control through the lens of split personalities and corporate mystery.
Lawrence Lek builds virtual worlds where AI develops consciousness, self-driving cars attend therapy, and surveillance systems dream of being wild foxes.
Berlin-based artist Harriet Davey transforms game engines into laboratories for queer identity, creating luminescent alien creatures that challenge gaming's aesthetic norms.
Games demand too much time, creating cultural moats that prevent shared experience and meaningful discourse. What if brevity could unlock their potential?
American democracy operates like a complex board game where the rules keep changing, cheating is normalized, and spoilsports threaten the entire system.
A Yale-trained computer scientist and jazz saxophonist has found a way to merge those worlds through live coding, transforming lines of Ruby script into improvisational performances that blur the boundaries between musician, programmer, and instrument.
Sam Ghantous traces silica from North Carolina mines to GPUs and golf courses, revealing the geological origins of our digital obsessions through video art.
Balatro transforms poker into a mathematical puzzle that reveals how optimization culture has replaced genuine play, turning casino aesthetics into pure sensation.
Swiss designer Mario von Rickenbach discusses Rakete, his one-day cooperative rocket game, and how architectural thinking shapes his approach to physics.
Gaming has long faced the same moral panics now surrounding AI companions. MJ Cocking's relationship with an AI Donatello reveals the need for "emotional intelligence" to balance multiple realities.
What happens when artificial intelligence becomes a site for reimagining collective consciousness? Sahej Rahal creates speculative creatures and AI simulations that challenge Western notions of individual consciousness while drawing from centuries-old Indian philosophical traditions.
He is part of a group of filmmakers and artists who are transforming the movement of human bodies into something we can watch and ultimately dance alongside.
By powering her games with solar energy, Kara Stone isn't just making an environmental statement—she's unlocking new aesthetic possibilities in game design through conscious constraint.
Vinny Roca transforms everyday objects into digital devotional beings through game engines, exploring the intersection of religious labor, industrial processes, and virtual ritual.
Eddo Stern, a pioneering game artist and Founding Director of the UCLA Game Lab, discusses the interplay between art and game design, his ongoing project Vietnam Romance, and the importance of experimentation in his creative practice.
The UCLA Game Lab fosters innovation in game design and interactive art, encouraging students to push boundaries and explore new forms of expression through gaming.
Johannesburg-based artist Natalie Paneng blends theater, digital art, and performance to create playful virtual worlds that examine online identity and self-presentation.
Dalena Tran, a multidisciplinary artist, explores the intersection of film, interactivity, and digital media, pushing the boundaries of perception and expression through innovative techniques and technologies.
Danish-born, New York-based artist Jakob Kudsk Steensen blends gaming technology, environmental research, and immersive art to create Berl-Berl, a massive digital installation at Berlin's Halle am Berghain exploring the city's swampy origins.
Drawing from anthropology, screenwriting, and real-world experiences, narrative designer Darlene Barahona crafts interactive worlds that blend cultural understanding with compelling character design.