For ten years in Calvin and Hobbes, Bill Watterson captured a terrifying childhood ritual. Nightly, Calvin dialogued with the monsters under his bed about their existence. “Are there any monsters under my bed tonight?” he’d ask, only to hear in reply, “Of course not. Come and see for yourself.” from
Aaron Burr and Alexander Hamilton could have likely saved each other if they had been presented another path towards conflict resolution. What these men needed was a judge, to declare a winner and
Like an athlete sobbing after a championship loss, Jesper Juul hates failing in videogames. “Why do we play videogames even though they make us unhappy?” he asks in his new book The Art of Failure: An Essay on the Pain of Playing Videogames. Comparing game failure to tragic literature, theatre, and
In 2011, Time Magazine awarded “The Protester” their “Person of the Year” award stating, “All over the world, the protesters of 2011 share a belief that their countries’ political systems and economies have grown dysfunctional and corrupt.” Lost in translations is the human element behind the groups
At this year’s IndieCade, academics were out in full force. But does professional school impede game designers’ punk ethos or give them the structure they need survive?