Where will games take us in an age of multi-user play, drone pilots, and constantly improved graphics? Artist Mark Tribe speaks on his exhibition Rare Earth and the intersections between videogames, art history, simulation, politics, and war.
video We’ve reached the moment in history where robots are learning how to organize and place objects autonomously. From the opinion section on The Week, Cornell roboticists have built and successfully tested a canny new housecleaning bot. Of course, building a machine that “knows” where to put you
Dave Itzkoff’s review of “Sleep No More,” a site-specific theatre installation in a Chelsea (NY) demonstrates what happens when the threshold between videogames, alternate-reality games, theatre and drama are blurred. Created by British theatre group Punchdrunk, and produced with the help of Emursiv
video Contemporary artist Tom Sachs’ SPACE PROGRAM: MARS takes us as close to Mars as many of us will ever get. With the help of public art organization Creative Time, Sachs recreates the Martian landscape in the 55,000 square foot Wade Thompson Drill Hall of the Park Ave. Armory. The immersive inst
MoMA kicked off Contemporary Art Forum: Critical Play—The Game as an Art Form last night with an overview of critical and artist led play. Here are some quotes from the first session: Mary Flanagan: “Is thinking about games as an art form tied to the historic exchanges specific to art history, or is