James Dilks

More Imagination, Not Less

Consoles and PCs have followed Moore’s Law of increasing complexity and capacity. But with more lifelike games, will there be any imaginative gaps left for players to fill?

Patrick Buckland

Patrick Buckland’s interest in games started young; as a teenager he made games on the Apple II and a cartridge-based console. Now CEO of Stainless Games, developing Carmageddon: Reincarnation, Buckland relates ancestral lunacy, how P.E. teachers are Nazis, and his obsession with Apollo.