Joseph Bernstein

Are cutscenes ever really necessary?

This video, from Extra Credits, does a terrific job assembling the case against cutscenes: they’re never as good as real movies, they take the player out of the game, they frequently violate the rules of the game, etc. The author’s point that it’s wrong to tell a designer to never use cutscenes is w

"It was a marketing vehicle, but when it was going to become a magazine, the mission statement of the magazine was to help consumers to be more satisfied with their game purchases."

–Gail Tilden, Nintendo Power founding editor, in a wide-ranging conversation with Gamasutra. Power put out its last issue this month. It’s important to remember during the endless video game journalism debates that the defining magazine of early American games journalism was pure service and consume

Casting suggestions for the Angry Birds movie

Yes, the Angry Birds movie will probably be a Pixaresque CGI extravaganza, which will benefit from months if not years of pre-release eyerolling by exceeding extremely low expectations and will end up setting some box office records, if minor ones (say, biggest Tuesday opening featuring terrorist bi