This video, from Extra Credits, does a terrific job assembling the case against cutscenes: they’re never as good as real movies, they take the player out of the game, they frequently violate the rules of the game, etc. The author’s point that it’s wrong to tell a designer to never use cutscenes is w
–Gail Tilden, Nintendo Power founding editor, in a wide-ranging conversation with Gamasutra. Power put out its last issue this month. It’s important to remember during the endless video game journalism debates that the defining magazine of early American games journalism was pure service and consume
Yes, the Angry Birds movie will probably be a Pixaresque CGI extravaganza, which will benefit from months if not years of pre-release eyerolling by exceeding extremely low expectations and will end up setting some box office records, if minor ones (say, biggest Tuesday opening featuring terrorist bi
Next Tuesday marks a quarter century since the release of the first Final Fantasy game in Japan. To put this amount of time in perspetive – the Final Fantasy era – if you travel back an equivalent amount of time before Final Fantasy existed, to 1962, John Kennedy and Martin Luther King, Jr. were sti