Fresh off the reality show Work of Art, the Sucklord continues to subvert toys and the stigmas attached to them. We caught him in his New York studio to talk about turning characters gay, echelons of play, and the importance of Star Wars.
Rob Corradetti, printmaker, musician, and indie cover artist extraordinaire, responds visually to the disconnect between creator and player, how our spaces are changing to accommodate games, and the future of gaming culture.
Why do we need to make our own fun? Joel Henriques, DIY toy advocate, tells us why kids need to develop both computer and crafting skills, and why a stick can be many things to many people.
The artist Luke Ramsey takes the phrase “a picture is worth a thousand words” to heart. Can you decipher his thoughts on videogames, zines, and spirituality?
Toy makers are collapsing many realities—virtual, augmented, mixed—into one space. We talk to the minds behind Skylanders: Spyro’s Universe and Sphero, the world’s ultimate ball.
Nicolas Cage may be our greatest living actor. On the precipice of Ghost Rider: Spirit of Vengeance, Scott Wayne Indiana talks to Brandon Bird, the insane genius behind the Nicolas Cage Adventure Set.
The video-gamification of war is well underway with the continual increase in U.S. unmanned drones. We hash out some of the distinctions between military drones, robots and toys in this conversation with Ted Carancho, a leading member of the drone-development community.
Scott Wayne Indiana talks to Sifteo’s president and cofounder about the company’s hypermodern take on building blocks, the legacy of videogames, and the digitalization of toys.
Christiaan Virant speaks to us about the Buddha Machine, a box resembling a toy radio which plays a variety of sound loops that has made waves across Europe and Asia. Virant describes designing the Buddha Machine with bandmate Zhang Jian, playing a “Buddha Boxing” session for a full day in Jerusalem
Mike Leavitt is the CEO—and only employee—of Intuition Kitchen Productions, where he designs his “Art Army” action figures: whimsical toys which intersect fine art and play. Leavitt speaks to us about how toys and interactive art can transcend fine art, the materialism of buying new toys, and why to