Yager’s military shooter, Spec Ops: The Line, cites Apocalypse Now and Heart of Darkness as its influences. Can a videogame about shooting make its player feel not just the physical conflict of war, but the moral conflict as well? We talk to the lead designer about the setting and the role of horror
Starting with Valve releasing Steam as a necessary tie-in product to activate Half-Life 2, videogame companies have developed a habit of using titanic releases to push forward new and controversial forms of digital rights management (DRM). Proponents and PR folks both claim that these will ultimatel
In 1983, Bill Butterworth began shooting his local arcades in the dangerous, sex-driven halls of Times Square. We talk to Hilton Ruiz about the upcoming book of Butterworth’s photography he discovered and edited, what it’s like to be a child among prostitutes and pimps, and why NBA Jam killed the ar
Twelve years have passed, and once again Blizzard is inviting players to revisit Hell in Diablo III. We brave the journey and wonder what has changed since we last made this trek.
How did Vander Caballero, the youngest member of a wealthy South American family, deal with a childhood littered with alchoholism and abuse? He created the world of Papo y Yo, an upcoming PSN puzzler in the form of autobiography set in a favela.