A Two5six conversation with Forza’s Dan Greenawalt and BMW designer Chris Bangle 10 Sep 2015 30 min read feature The future of car culture, in a world where kids don’t even want driver’s licenses.
A Two5six conversation about cities, skylines, and Cities: Skylines 14 Aug 2015 15 min read Interview We sit down with Colossal Order’s game designer and an urban design thinker to chat about the spaces in which we live.
Rod Humble talks Sims, A.I., and his new work at ToyTalk 12 Aug 2015 9 min read feature The Second Life founder wants to create games we can truly talk to.
Below’s creative director on procedural generation, making soup, and spelunking 23 Jul 2015 8 min read Interview “Delicate and small and precious but also complex and deep and crazy and brutal and dark and awful.”
How No Man’s Sky paints 18 quintillion worlds with an algorithmic brush 03 Mar 2015 3 min read News “Funnel them into a box of ‘maths’.”