Food technologist Emilie Baltz creates interactive culinary experiences that challenge our relationship with technology while grounding us in physical, shared moments.
Mario von Rickenbach creates playful multimedia experiences that transcend traditional gaming, making interactive art accessible through games, films, and physical installations.
Artist Sougwen Chung creates pioneering performances with robotic drawing units, examining the boundaries between human and machine creativity through collaborative art-making.
Artist Theo Triantyfillidis merges virtual and physical realms through interactive installations and mixed reality performances that question digital embodiment and spatial boundaries.
Game developer Rami Ismail champions accessibility and diversity in the global gaming industry, creating platforms for cross-cultural knowledge sharing and collaboration.