Eva and Franco Mattes' cursed cat now breeds in the dataset
A robot photographed the ANGRY AS FUK meme around the clock so image models inherit its mood
A robot photographed the ANGRY AS FUK meme around the clock so image models inherit its mood
A sharp, quippy quest on what we do for love
Noland Chaliha's procedural insects refuse to die
MAZiN built a fake PSX, a ROM corruptor to break it with, and a nightclub that degrades in real time.
Leo Castañeda's Camoflux Recall Grotto outlasts the galleries on artport
Meriem Bennani and Orian Barki's animated feature moves between New York and Casablanca in near-photoreal rooms — streaming now.
Bubble maps a psychedelic dimension-hopper that exists only in Gerard Roberts' head—and in fourteen tracks of it.
The analog VJ scene treats game imagery as physical material
Andy and James of War With a Mate are nearly a hundred episodes into The Campaign for North Africa, and the real 111 turns have not started yet.
Characters at the Grand carry their own theme songs, and dialogue choices are sung back in verse.
Alessandro Durando's wordless adventure sends you across brutalist monuments carved to outlast the language of their builders.
Touch-reactive engravings let visitors interrupt AI creatures roaming a ruined temple
Podcast
I sat down with Lou Faroux—French artist and filmmaker—to talk about growing up on The Sims, why she spent years making films before she ever touched a game engine, and what it means to treat internet collapse as an art subject rather than a catastrophe. Lou's
online talk
In this conversation, we'll trace the arc of that practice through Otherworlds, Steensen's survey exhibition at Centre PHI in Montréal, which gathers five installations across five distinct spaces and spans roughly 15 years of work.
events
On April 17th, I'm bringing together two artists who are both making work about the climate crisis—and both are reckoning with what it means to build within the systems driving that crisis.
Podcast
In 1922, Bronislaw Malinowski’s Argonauts of the Western Pacific changed anthropology forever, introducing the world to "thick description" and the rigors of deep fieldwork. A century later, researcher Michael Hoffman is bringing that text into the future. In this episode, Jamin Warren sits down with Hoffman—a
Podcast
There's already a game about the Haitian Revolution. It's part of Assassin's Creed. You sneak around, you stab people, you "free the slaves"—and the game gives you an achievement notification. Dom Rabrun thinks that's bullshit.
Podcast
The same silica that powers your GPU fills the sand traps at Augusta National. Artist Sam Ghantous joins us to discuss "your golf course made my GPU," his three-channel video installation that traces the geological origins of our digital obsessions.
Podcast
Whether through wearable pieces or digital triptychs, Lauren’s projects make a space where past and future, alchemy and technology, collide.
Podcast
We spoke with Mario about his design process of games and live-action role-play experiences, how he incorporates research on politics and labor into his creative practice, and how he is shifting from commercial work to personal practice in the fine-art world.
Podcast
Sam and Andy sat down with us to speak about their 3D modeling software from childhood, why improv comedy is seminal for their practice, and the game they’re designing—fingers crossed, the first of many.
Podcast
We speak with Danielle about the archive as an always-moving thing, why she’s attracted to low-fi aesthetics, and her new fascination with pirates.
Podcast
Artist Rachel Rossin speaks with us on her childhood underwater, the illusory nature of immersive technology, and the need to return to entropy.
Podcast
Salome Asega told us about her hyper-real upbringing in Las Vegas, the trials of working within the uncharted territory of art and tech, and the power for participatory work to destabilize the long-held role of the artist.