Gameplayarts is dedicated to the advancement of game-based arts and culture.

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Scripting can be among the most difficult tasks when building a game. Playmaker, the visual sculpting software for Unity, helps with that. It removes the need to know how to code and instead emphasizes what the game maker wants to happen.

In this one-hour beginners workshop, filmmaker, game developer, and musician Stephen Scott Day gives participants an introduction to Playmaker. As a practitioner, Day sees the software as more than just a simple game builder. He sees it as a tool to create immersive art and expansive stories. He teaches participants how to make the basics and then use those tools to do more.

What to expect from this course:

  • Examples of an interactive world (doors, talking to NPCs, using items, picking up items, pushing things, breaking things, fixing things, etc)
  • An NPC that follows you when they see you and stops when they reach you.
  • Telling them to stop following you.
  • Giving interactivity to anything (but first, a door.)

Making More Artful Games with Playmaker

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Scripting can be among the most difficult tasks when building a game. Playmaker, the visual sculpting software for Unity, helps with that. It removes the need to know how to code and instead emphasizes what the game maker wants to happen.

In this one-hour beginners workshop, filmmaker, game developer, and musician Stephen Scott Day gives participants an introduction to Playmaker. As a practitioner, Day sees the software as more than just a simple game builder. He sees it as a tool to create immersive art and expansive stories. He teaches participants how to make the basics and then use those tools to do more.

What to expect from this course:

  • Examples of an interactive world (doors, talking to NPCs, using items, picking up items, pushing things, breaking things, fixing things, etc)
  • An NPC that follows you when they see you and stops when they reach you.
  • Telling them to stop following you.
  • Giving interactivity to anything (but first, a door.)

Our Approach

Game-Making Practice

It's for everyone! We believe that game design and thinking is not limited to "the video game industry." It's a creative point of view that any discipline can use.

LEARN FROM Doing

Our workshops are focused on activities with a majority of time spent on making things.

this is only the start

You'll grow from here. We hope that this is a stepping stone for you to permanently work with the material of games.