Kara Güt staged a two-person play inside Red Dead Online at a Dutch film festival
Two performers at a desk with controllers, walking their characters toward each other across a server whose weather and respawns nobody in the room controlled.
Two performers at a desk with controllers, walking their characters toward each other across a server whose weather and respawns nobody in the room controlled.
The 2001 net artwork grows a 3D Garden of Eden out of any website's HTML—and it took a restoration at ZKM to make it collectible at all.
Every set in the anti-authoritarian adventure was cut and glued in paper first—a handcrafted city where the Leader rules through loudspeakers.
Type an opinion into [OP]erator, and100 X accounts post LLM-varied versions of it back
Seventeen minutes of machinima about cruising as an "Arab" on gay dating apps—premiered at Visions du Réel, built from the mod community's tools.
Kalp Studio built Raahi around the thing most games treat as dead time—the ride between two places—and set it in a 1990s Goan town that never existed.
Careful what you let through the door.
Danny Snelson on Bennett Foddy’s gasoline problem, a school rebuilt as a Halo map, and three games worth knowing this week.
The next chapter of Serpentine's THE DELUSION imagines every hostile online comment made physically real, and asks who you would open the door for.
Text from Club Penguin, sound from Pirates of the Caribbean Online, textures from FusionFall: digital preservation practiced as collage.
Mark Essen drew it himself again: a weekend Game Maker sketch, animated on a $50 tablet in parked cars, grown over years into a bullet heaven you parkour through.
The Citizen Sleeper creator casts you as a parasite in a monochrome 1980s British industrial city, with dice checks swayed by your host's emotions.