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Chia Amisola Releases Browser Open World Paru-paro
The piece showed in WEBSITES WEBSITES WEBSITES!, the exhibition ARTXCODE and Rhizome mounted in New York.
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The piece showed in WEBSITES WEBSITES WEBSITES!, the exhibition ARTXCODE and Rhizome mounted in New York.
Rosa Menkman
The glitch artist and resolution researcher headlines the 16th International Illustration Research Symposium at Arts University Plymouth.
KoLab
A four-day hackathon with ATEM Biennale, a coding jam and a real-time digital graffiti wall fill the Dortmunder U.
Meow Wolf
Meow Wolf's surreal supermarket stages its in-fiction holiday as a live spectacle, online and in person at Area15.
Paizley Lee
A Y2K LAN party of rescued iMac G3s, weird games and experimental art fills the Museum of Art and Digital Entertainment for one night.
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The free browser work casts the player as a contractor for a defense company called Helios.
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A 62-second teaser from the Poush studio artist says a beta is coming soon.
Cross-Conversations: Horror. Aniara cinematographer Sophie Winqvist meets the makers of Eclipsium and Mouthwashing on claustrophobia, guilt and bodies in deep space. Free and online.
The Houston-set adventure game looks like a go
NIGHT EYE TV's guide-book pages sketch the model: short-form programming that advertises experimental works you buy, download, and run.
A flooded videogame is the gallery show at MUTEK.AR
Games, play, and culture with Jamin Warren
The London artist, who came up through graffiti before KAWS pulled the work gallery-side, hands the marine a marker and a fire extinguisher
Cross-Conversations: Horror. Aniara cinematographer Sophie Winqvist meets the makers of Eclipsium and Mouthwashing on claustrophobia, guilt and bodies in deep space. Free and online.
I ask Ryan Holladay and Jason Graves how dread gets built before the scare, and why a game score has to wait on a player in a way a film score never does.
The claymation shooter arrives on Steam on October 19
The Houston-set adventure game looks like a go
The piece joins a one-night exhibition of poetry machines curated by Giulia Colletti for the American Academy in Rome at Onassis ONX in New York.
The new stage of the side-scrolling philosophy game premieres in NEW MEDIA / NEW TECHNOLOGY / NEW ARTISTS, a touring group show at ISLAND in Shibuya.
The solo exhibition turns the San Francisco gallery into a nursery of 23 sleeping infants simulated from real genetic data, one per human chromosome.
The designer whose personal games earned a museum retrospective is back to placing pixels by hand, one 32-color roguelike auto-battler at a time.
The Gwangju institution's open call commissions about 10 emerging Asian artists working across interactive installation, generative video, robotics and XR, on the theme Prototype.
The VR and game-engine painter speaks with curator Sonia Shechet Epstein about a lab residency and an ongoing project with Yale's Wu Tsai Institute.
A launch party debuts Andy Wallace's The Indomitable Rocket Dog and Jason Corace's penguin sumo game Waddle Throttle, with a livecode.nyc algorave after.