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Astroneer will take humanity’s fight against nature to space

In last year’s man vs. nature (in space) thriller The Martian, Matt Damon’s stranded botanist looks into the camera and tells us exactly how grave his situation is. “If the oxygenator breaks down, I’ll suffocate. If the water reclaimer breaks down, I’ll die of thirst. If the Hab breaches, I’ll just kind of implode. If none of those things happen, I’ll eventually run out of food and starve to death…” Aside from establishing those desperate stakes, that quote makes it very clear that, for the humans that step foot on another surface far from Earth, the most pressing danger isn’t…

White Lie

Upcoming game about a stuffed rabbit goes to a surprisingly dark place

If you ever had a favorite stuffed animal as a kid, you had one or two close calls where it was left somewhere a little too long and forgotten. Most of the time, an eagle-eyed parent would spot it and rescue it from the corner of the laundromat, or the rental car. Other times, it wasn’t so lucky, and sleepless nights would be spent until it was retrieved from its hiding place or a suitable replacement was found. Now take that childhood dependency and switch it around. Emma’s disappearance weighs on him White Lie, the debut project from Ambize Studio,…

Forza Horizon 3

There’s a new Forza game out, and it’s as douchey as you could hope

I am not much of a racing-game guy, unless it a) takes place in the future, b) has dinosaurs driving the cars, or c) has Forza in the title. The Forza series impresses, fundamentally, as a piece of craft. You just know that each of these cars was wheeled IRL into a room full of lasers to be scanned perfectly, their each intoxicating line painstakingly redrawn, the very texture of their leather interiors recreated with the tenderness of a lost lover. The cars roar in breathtaking harmony before each race. And then, good god, the feel: two triggers and a…


Clustertruck is an absolutely truckin’ wild time

Even the best poker players are playing a game of chance. That’s exactly how it feels to play Landfall Games’ upcoming Clustertruck. No matter how good I thought I was getting at it, no matter how well I had done in the prior level, something unexpected would come along and put me in my place. Part Hotline Miami (2012), part The Floor is Lava, Clustertruck’s objective is deceptively simple: jump from moving semi truck to semi truck until you reach the goal. Fall on the ground, though, and you have to start over. Easy, right? No. The second you take…

Recent News

Issue 9

Our relaunched magazine is here!

Kill Screen Issue 9 kicks off our all-new relaunch. Games are exploding into all sorts of weird new experiences and we’re on the ground to let you know what’s what. From deeply reported features on Lily Zone and the creators of Kentucky Route Zero to gorgeous original photography and illustrations, Issue 9 is a vibrant, accessible vision of videogame culture that we can’t wait for you to read.

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A daddy-daughter stealth game about escaping a war-torn city

It goes without saying that sensationalized military conflict has long been a staple of the videogame landscape. From Contra (1987) to Halo 2 (2004), Modern Warfare (2007) to Bad Company (2008), the variety of titles that allow players to occupy the boots of a laconic lone shooter on foreign territory are innumerable. The number of games centered on the lives of bystanders caught in the crossfire? Not so many. Recent titles such as This War of Mine (2014) and Papers Please (2013) are a notable couple, panning the focus away from the bombs and bullets to ruminate on the human…


Robert Yang’s latest game lets you stargaze with a space-loving dude

No Stars, Only Constellations, a new videogame by Robert Yang, with music by Liz Ryerson, was made as part of the Fermi Paradox Jam. Initially called Polaris (a Half-Life 2: Episode Two mod released in 2009), this standalone remake has players on a date with a dude who’s really into stargazing. An old Renaissance star chart is overlaid with the night’s sky, and the narrative moves forward as players glance towards certain constellations as your date speaks of them. Estimates say there could be 400 billion stars in the Milky Way galaxy alone, and an incredible number more in the wider universe. There are 500…


The new Blair Witch deserves to be left in a corner to die

The Blair Witch is back, and—this time—she’s coming for your drones. That pretty much sums up the new Blair Witch sequel from series-fresh director Adam Wingard and writer Simon Barrett. It wears the skin of the witch we know and love from the seminal 1999 found-footage film, from creepy twine stick figures to stone cairns. But set in 2014, and targeted at a 2016 millennial audience, it features YouTube videos rather than VHS tapes, high-waisted pants rather than grunge sweaters, and GoPros rather than grainy night vision. I wanted—no, I tried—to like Blair Witch. To me, the backlash over the original’s morally…

Dusk redneck enemies attic FPS 2017

Dusk is how you make a ’90s shooter for today

Living in the Northeast of the United States, David Szymanski grew up surrounded by the eerie woods and old buildings that dot the landscape in that part of the country. This is an area of the U.S. where you can find what Lovecraftian scholar S.T. Joshi calls “The Miskatonic Region,” the setting for many of the author’s strange and disturbing stories. Since the age of 14, Szymanski has wanted to create a first person shooter set in this part of the U.S. Now 26, he is finally making that dream a reality with Dusk. “I’ve always been a huge fan of Doom/Quake-style FPSs,…


There’s an absurdly realistic game about sailing the world’s oceans on the way

The thrill of traveling the ocean has captured our attention for millennia, across cultures and continents. From the westward journeys toward a new world to the harrowing quests of circling the globe or reaching the poles, sailing these vast blue expanses has long been tied to adventure and discovery. Perhaps it’s that intrinsic link that makes the sailing in The Legend of Zelda: Wind Waker (2003), Salt (2014), Assassin’s Creed Black Flag (2013), and other games feel so satisfying and exciting, letting the layperson experience the freedom of the open ocean. The upcoming Sailaway hopes to capture that freedom in…


Bjarke Ingels’s new game is everything good and bad about his architecture

Bjarke Ingels’s portfolio can now be viewed as an online game called Arkinoid, which is an updated version of the classic (and similarly-named) arcade game, Arkanoid (1986). Of course it can—it was only ever a matter of time. That is meant as a relatively value-neutral statement, but inevitably it can also serve as a sort of Rorschach test for how you feel about the Danish architect. The whole thing is at once playful, pointless, childlike, simplistic, amusing, and glib, and whatever combination of those things that you see in the game probably also applies to the Bajrke Ingels Group’s work. All of which…


I fell in love with a Soviet robot and all I got was hacked

You get a message from an unknown number that doesn’t say much more than “hello,” and after a brief response, those dreaded words: “your device has been compromised.” You splutter and demand answers. The person on the other line is unhelpful; weaves some grand tale of identity theft and infinitely valuable lost codes lingering in hyperspace—then, without further ado, he connects you to another system. The music becomes more ominous; the faux-iPhone messenger turns into a green retro display, and the mysterious and threatening K.O.M.R.A.D. greets you. But you’d be kinda shaken up too if you’d been left alone to…


Alleged pitch for an unreleased Silent Hill game turns up

An alleged 2006 pitch for a Silent Hill game has shown up online. Created by Climax Los Angeles—also responsible for Silent Hill: Origins (2008) and Silent Hill: Shattered Memories (2009)—the game was originally planned as a PlayStation 3 exclusive title. The pitch was uploaded by the YouTube channel PtoPOnline, and shows us that the game would have taken place in an old military base, repurposed by a religious cult. The 10 minute video shows main character Father Hector Santos exploring, engaging in combat, and solving simple puzzles. An El Paso, Texas priest, Santos travels to the town of Coyote Flats, Arizona…


YIIK’s demo probably has everything you love about 1990s JRPGs

To say the Japanese role-playing game is a prominent genre is an understatement—it has influenced videogames tremendously over the years. From Final Fantasy VII (1997) to Earthbound (1994), Dragon’s Quest (1986) to Persona (1996), JRPGs introduced expansive stories and memorable characters that still live on in popularity today. Not to mention, the JRPG is a genre that’s constantly reinventing itself, exploring new problems, themes, and design styles. You can look at the overlapping cartoon realities of Kingdom Hearts and the World War II narrative of the Valkyria Chronicles series for a taste. Ackk Studios’s upcoming game YIIK: A Postmodern RPG is not only interested in…


The Crusader Kings II mod capble of generating huge, alternate histories

Like the procedural culture experiments currently going on in Ultima Ratio Regum, a recent mod for the grand strategy game Crusader Kings II (2012) is trying its hand at procedurally generating a whole world. The mod, created by user Yemmlie, manufactures history “from its first exodus from Africa” onward, creating religion, language, legal systems, and more, all from scratch. Nothing from the base game remains except for the map, which can be randomized if desired, while new factions and cultures struggle for control of land and resources. entire dynasties are developed Even though the simulation isn’t as detailed as the vanilla game,…