cdmx.exe
Mexico City street legends turn up as low-poly game skins
The anonymous account cdmx.exe models the capital's characters in PS2-era polygons, and the audience keeps asking where to download them.
cdmx.exe
The anonymous account cdmx.exe models the capital's characters in PS2-era polygons, and the audience keeps asking where to download them.
tiengiungtong
Another chorus of can-I-play-this for a dreamlike point-and-click that does not exist yet
OTHERWORLDS
Sophia Bulgakova's mixed-reality ritual, drawn from Ukrainian pagan practice, took the Berlin festival's prize for collective presence.
Lucid Blocks
Eric Alfaro photographed household clutter into a Minecraft that runs on dream logic
Barragán
THE END IS NEAR, made for Victor Barragán's label by Alex Sinh Nguyen, ships as $270 jewelry.
Queen's Domain
The dev jokes that teeth would wear down chewing on this game—Dark Souls's first-person ancestor finally gets an heir, and the demo is out.
Playlist
Just a little twist of the truth.
We go in on a police station built wrong on purpose, films rebuilt as late-'90s games nobody can play, and why Mario 64's water still felt like water.
The Baby Steps game designer reflects on jadedness, embodiment, and building a failson from two decades of human movement
Plus stop-motion goodness from Jack King-Spooner and a bevy of updates from Alice Bucknell
Two decades of self-published comics taught Decadence Comics to take a deep breath. Their first game, Rhizomatic Compound, is built to slow you down.
Games, play, and culture with Jamin Warren
We go in on a police station built wrong on purpose, films rebuilt as late-'90s games nobody can play, and why Mario 64's water still felt like water.
A year after the University of Minnesota Press book, UCLA's Danny Snelson rebuilds its resources as a clickable fake OS—podcasts, reviews, and dozens of small archives included.
Intron Interactive's biological roguelike casts you as a cancerous pathogen; the comments immediately turned healing into a moral problem.
The Cruelty Squad creator shares the city's annual 5,000-euro award with soul singer Emilia Sisco and knitwear designer Juha Vehmaanperä.
Five minigames from the unreleased Something Beautiful played on Factory International's Media Wall, on a controller covered in the artist's 3D-printed sculptures.
freeculture.api built an idle game about autonomous weapons into a field-deployable hardshell case—and the critique is in the hardware.
Miles Buckle rebuilds Rear Window, Amarcord and Hitchcock's Rope as late-'90s games nobody will ever play, and the impossibility is exactly the point.
Alice Bucknell's Coyote Time—an eco sci-fi text adventure premiering at St. Louis's City Museum this fall—gave Counterpublic 2026 its title.
Larry Achiampong's The Gaming Room furnishes Pixel Pioneers at the Boijmans with a playable living room—games as memory, kinship and diaspora.
The open-world civilization built for ifa's ARE YOU FOR REAL is still playable on New Art City—the browser as exhibition hall.
Offshore, made with Pete Christian, treats the criminal network as a sign system where signification is the gameplay.
Kevin Peter He and Dan Gorelick staged PASSAGE at an off-SIGGRAPH night in LA—visuals and score as two instruments answering each other live.