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Name of the Will's daylight cult reaches a playable demo
Zeitgeist Studio's masked compliance horror joined Fellow Traveller's Official Selection ahead of a Q1 2027 release from HYPER REAL.
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Zeitgeist Studio's masked compliance horror joined Fellow Traveller's Official Selection ahead of a Q1 2027 release from HYPER REAL.
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Temitope Olujobi and CultureHub gather ten games animated by inner lives, musical expression and ever-present spirits, Thursdays and Fridays, Nov. 12 to 20 in NYC.
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Eva Papamargariti stages a mythology of memes and AI prompts across four screens, then sends a live body in to copy it.
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Mélanie Courtinat and Cezar Mocan join a Novembre Numérique exhibition at the Institut français in Cluj-Napoca.
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Dimensional Connections closes the late Brazilian painter's Morning Star Trilogy, a run of exit signs, masks and lobbies built in early desktop 3D.
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The solo project from Zakharov Viacheslav, published by 3Polygons studio, casts the player as a ghostly lawnmower paying off fines to a bank.
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The open-access MIT Press history moves from ancient tennis courts and squash walls to animation, computing and the Mesoamerican ballgame.
Blow the whistle. Do not look in the train.
Wrong Organ's 2024 space horror game heads to Screen Gems, with The Invitation writers Matt Manfredi and Phil Hay on the script.
Lea van Hall and Éléa Brando beam vanishing infrared notes through papier-mâché at Clutch, opening Oct. 30 in Berlin.
Rob Dubbin and Garrett Miller's game premiered at Nick Sylvester's LA gallery, scored live, beside wool landscapes by Miller's mother.
Games, play, and culture with Jamin Warren
To Touch a Sensitive Soul, an embossed fiberglass work made to be handled, comes out of the collective's game-engine world Morphogenic Angels.
The IWGB ballot runs Nov. 12 to 26, the same window as GTA VI's release and closing arguments in a tribunal over 31 fired organizers.
Tali Hinkis and Kyle Lapidus closed their first French solo show at Galerie Charlot on Oct. 31; a new commission lands at Art Basel's Zero 10 sector in December.
Adam Pype’s new horror game wants you to be the monster.
I ask Adam Pype why SKINFACE, a game about peeling off strangers’ faces, sits easier with the squeamish than horror that happens to you, and what he makes next.
Carnegie Mellon's new Promptuary anthology treats a rules text as the scholarship itself. Its first call closes Nov. 30.
After seven straight weeks of daily playtests, the upcoming game reached Walker Court for Video Game Arts Appreciation Night, on its way to a solar-powered server.
Virtual...Oracle will host live readings with the artist and others inside a sea cave.
Vikintor's free remaster of a five-minute arcade nightmare.
A 360-degree CGI video anchors Wendi Yan's half of a duo show with Camilla Alberti at Artverse, alongside new paintings that fold Chinese scholar stones into game environments.
thatgamecompany's two-week jam asks entrants to turn a piece of music into play, with $10,000 across five prizes and no rhythm games required.
Valerio Arsenio's Eindhoven graduation project feeds Lieselotte Kantner's life story into computer graphics' most famous test model, then 3D prints the results.