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A drowning, a riot, and a bike ride through San Andreas
A drowning, a riot, and a bike ride through San Andreas
Cregger says he set out to write a game as a movie, and mimicked Resident Evil 4's healing items exactly. The props do work the film cannot actually run.
Players are asking for a physical map with no you-are-here marker and road signs instead of a minimap. They want more analog friction, not less.
You move through a science-fiction landscape as a bundle of qi, aligning your own breath with the planet's carbon cycle. Meditation as mechanic, scripture as technology.
Letta Shtohryn's live XR performance starts at a 5,000-year-old Maltese temple and ends with an avatar slipping loose from the body driving it.
Game, cabinet, UI, voice, animatronic head and a custom trackball each get a credit
Visitors are so far inside the game they're asking for a reset button.
A month at Akiyoshidai International Art Village went to game design, Gion Matsuri and an ecosystem the player is in relation with, not in charge of.
The response to an internet run by bots turns out to be a room: a Y2K LAN night where salvaged hardware does what the feed no longer can.
I ask Kalp Studio's Mannat Jain why she built a game around the ride between two places, and set it in a 1990s Goa that never existed.
Two performers at a desk with controllers, walking their characters toward each other across a server whose weather and respawns nobody in the room controlled.
The 2001 net artwork grows a 3D Garden of Eden out of any website's HTML—and it took a restoration at ZKM to make it collectible at all.