News
MoMA’s lobby becomes a living swamp for five months
Jakob Kudsk Steensen’s Berl-Berl returns as Wetland, a real-time simulation that trades the total view for an insect’s, Oct. 12 to March 7.
News
Jakob Kudsk Steensen’s Berl-Berl returns as Wetland, a real-time simulation that trades the total view for an insect’s, Oct. 12 to March 7.
News
Brian Droitcour's playthrough-lecture series at Onassis ONX opens its doors for the first time, with Lawra Suits Clark playing games in progress.
TOEM
Something We Made's black-and-white sequel arrives Sept. 29 on Switch, PS5, and Steam.
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ANIMA KINESIS locates Jung's anima in movement
1024 architecture
The spirit of Gary's mod lives in 1024 architecture's PUPPET installation
3denemy
3denemy's new game/AV piece is made with sound artist Van Orhari, four more collaborators and Sandbox, a member-run Atlanta workspace.
Chitra Ganesh
Journey to the Great Below retells the world's oldest recorded story in six minutes of moving image, at BALTIC's Level 4 through Jan. 17, 2027.
Yuliya Kozhemyako has shown these playable dreams from Ars Electronica to the gallery circuit
Leandro Waibe's Family Reunion joins a one-day program of games that keep the maker's hand visible, during Melbourne International Games Week, Oct. 11.
LoreanXavier's native Windows port is neither emulator nor remake. Museum conservators have a word for the difference, and it matters for a game Konami erased.
Connor Wall's echolocating android and Jeremy Kamal's bass-irrigated floodplain lead the October 15 slate, with the makers on hand.
Games, play, and culture with Jamin Warren
Journey to the Great Below retells the world's oldest recorded story in six minutes of moving image, at BALTIC's Level 4 through Jan. 17, 2027.
Six virtual spots pay $2,000 each under the theme AGENCY, and the first application window closes Sunday, Oct. 11.
The crowdfunded team put occupation into the movement system itself
Yuliya Kozhemyako has shown these playable dreams from Ars Electronica to the gallery circuit
A Seoul illustrator hand-animates every frame of a game about wandering, meeting people and stumbling into strange little events.
Leandro Waibe's Family Reunion joins a one-day program of games that keep the maker's hand visible, during Melbourne International Games Week, Oct. 11.
LoreanXavier's native Windows port is neither emulator nor remake. Museum conservators have a word for the difference, and it matters for a game Konami erased.
I ask Murlo how a decade of reading dance floors led him to build a Luddite point-and-click game alone, with a sequencer hidden under the player's skin.
Connor Wall's echolocating android and Jeremy Kamal's bass-irrigated floodplain lead the October 15 slate, with the makers on hand.
One character-select reel from the HOUSE 2 artist, and the comments are already picking mains and inventing patch history.
Cross-Conversations: Horror. Weapons and Resident Evil composer Ryan Holladay meets Dead Space composer Jason Graves on scoring fear for a screen versus for a player. Free and online, 13 October.
Nestor Siré and Steffen Köhn compress years of fieldwork among players, sponsors and hackers into numbered sections and multiple endings.