Videogames enter the post-WASD era 28 Feb 2014 4 min read Interview In praise of walking and looking.
The beguiling, sketch-like beauty of NaissanceE 14 Feb 2014 3 min read Review Welcome to Art 101, kids.
Designing the sound of the impossible 06 Feb 2013 4 min read Interview Robin Arnott’s soundscapes push the edges of what nothing sounds like. We dig deeper into his design philosophy and how making music is as crucial to feel of Antichamber as the game itself.