Bound makes a case for ballet in videogames

I was eight years old when I watched my first ballet performance, the Nutcracker, at an old, musty local theater. When the show ended, my mom asked if I wanted to be a ballerina, and to her surprise, I cringed. There was no way I could be a ballerina, I insisted. My body, short and stubby, could never be so lithe, yet strong. To be a ballerina, I thought, would be to somehow transcend the human body’s limits. To my childhood self, ballerinas were these inhuman, majestic creatures who, in their bending and gliding, could tell wordless stories. Ballerinas were…

antariksha sanchar

An enormous and beautiful Indian transmedia project comes to videogames

In 2013, the Sri Lankan newspaper The Sunday Times interviewed Avinash Kumar, an experimental VJ (video jockey) from India, about a project he was heading: a short story that became a graphic novel that became an album with his audio-visual collective BLOT!, which then became something else altogether. The story was said to center on a South Indian man with synesthesia who went to Mars. “It’s become so much larger,” Kumar told the newspaper then, as a result of his initial concept of “Future Botanical” running away with itself. Fast-forward to 2016. On June 14, a game called Antariksha Sanchar (Transmissions…

evening of modern dance 2

QWOP goes avant-garde in this silly dancing game

I’ll admit upfront that I’m a terrible dancer. Not the kind of terrible that is actually cute. I’m talking the real, awkward kind of terrible. I blame it on being tall. It’s just not easy to make limbs in these proportions move cohesively the way I’d like them to. Maybe that’s why An Evening of Modern Dance caught my attention—it’s easy to see a bit of myself in its hilariously floundering dancers. An Evening of Modern Dance follows in the tumbling footsteps of QWOP (2008) and Octodad (2010), this time bringing ragdoll physics to the stage. Made for Ludum Dare 32 by…


E-TRACES turns dance moves into data

Electronic Traces, a concept created by Spanish designer Lesia Trubat, plans to turn real dance moves into viewable files. By combining a pair of ballet shoes with e-textile microcontroller technology by LilyPad Arduino, the shoes register both the pressure and the movement of the dancer’s feet and then beams the data to an app. The output that results from the futuristic footwear is reminiscent of elegant brush strokes. Almost a neon variant of a paintbrush sequence straight from Okami. Parallels can also be drawn to the mobile game Bounden, made in collaboration with the Junior Company of the Dutch National…