Games demand too much time, creating cultural moats that prevent shared experience and meaningful discourse. What if brevity could unlock their potential?
Critical game-maker A.M. Darke examines the intersection of power, race, and interactive media through projects like 'Ye or Nay?' and the Open Source Afro Hair Library, challenging conventional gaming narratives while fostering meaningful dialogue about representation.
Through installations like "Wayfinding" and "The Book of Everyday Instruction," multidisciplinary artist Chloë Bass examines how public participation and intimate encounters shape our understanding of shared spaces and human connection.
Through VR experiences like Celestial Reactors, artist alpha_rats examines humanity's relationship with technology and nature while drawing inspiration from Soviet space race aesthetics and ecological concerns.
Through his upcoming game "1000 Deaths," designer Prashast Thapan examines mortality and perspective by having players cycle through multiple lives in condensed 15-minute experiences.
Two art school friends transformed their frustration with traditional institutions into DiMoDA, a groundbreaking virtual reality museum that challenges conventional exhibition spaces while showcasing cutting-edge digital art.
Game designer Nick Murray crafts intimate interactive experiences that bridge poetry, music, and digital art to examine the complex emotions of life mediated by technology.
Croatian artist Mario Mu investigates the intersection of gaming, politics, and social dynamics through experimental projects spanning LARP, game development, and participatory art, examining how game mechanics shape contemporary culture.
Artist and educator Salome Asega creates embodied digital experiences that bridge technology with cultural heritage, while building inclusive tech education spaces through her work at POWRPLNT and the Ford Foundation.
Neil Mendoza merges physical sculpture with creative coding to craft whimsical robotic installations that transform everyday objects into provocative commentaries on technology.
Fernando Ramallo crafts experimental interactive experiences that blur the boundaries between music, visual art, and play, challenging conventional ideas about game design and artistic tools.
Artist Zach Gage moves fluidly between gallery installations, mobile games, and conceptual art, exploring how interactive systems shape human behavior and experience.
Mario von Rickenbach creates playful multimedia experiences that transcend traditional gaming, making interactive art accessible through games, films, and physical installations.
Artist Cassie McQuater transforms video game sprites and digital landscapes into hypnotic browser-based experiences, examining insomnia through interactive digital collage.
MoMA curator Paola Antonelli discusses the museum's groundbreaking inclusion of video games in their permanent collection, marking a shift in how institutions view digital design.
Experimental pop musician Claire “Grimes” Boucher is a one-lady machine. Not only does the pop songstress compose and write all her own music, she also directs her own music videos and has a steady hand in producing. The fully-realized vision of Grimes is wholly Boucher’s own. Grimes is Grimes, beca
As I tool around with the cascading confetti waves of web developer Jaume Sanchez Elias’ Polygon Shredder, I feel a bit like Moses parting the red sea. Except this sea isn’t just red, but also blue, yellow, white, and I think I saw a little chartreuse in there. If you ever had a pet tornado in the ‘
The unfortunate thing about low-poly art, the aesthetic of simple shapes and abstract images seen in games like Final Fantasy VII, is that it never got much of a chance to take off as a legitimate art style all its own. In a medium where big companies are constantly competing over realistic graphics
Finding yourself in the Craigslist casual encounters personal ads feels like accidentally stepping into a new world you never knew existed. It has its own language (i.e. I’m a DDF w4m who’s down to be FWB, is HWP, and into sub/dom). It has its own societal norms and code of conduct (discreteness and
Evolution, one might argue, was the original interactive technology. Randomness, through interaction with stimuli, is organized into with an underlying sense of logic. Then it all happens again. This is the underlying idea behind Daniel Rozin’s exhibit “Descent With Modification,” which is running a
Few visual art styles are as dramatically influential as Cubism. Pioneered by the likes of Picasso and Braque, Cubism jettisoned the notion of realistic depictions of nature and sparked an aesthetic revolution that would impact every modern art style throughout the twentieth-century. Inspired by thi