Mouthwashing
“When You Go Into Space, You Go Into Your Own Dark”
A cinematographer and two horror game makers on shooting space aboard a Baltic ferry, building a slaughterhouse inside a church and leaning into the dark.
Mouthwashing
A cinematographer and two horror game makers on shooting space aboard a Baltic ferry, building a slaughterhouse inside a church and leaning into the dark.
Dating Sim
Sagan Yee's hookup sim asks what if mermaids lived like Pacific salmon: go home, spawn with everyone you grew up with, then die alongside the whole town.
Podcast
I ask Murlo how a decade of reading dance floors led him to build a Luddite point-and-click game alone, with a sequencer hidden under the player's skin.
Murlo
Chris Pell spent a decade reading dance floors. Now he is building a Luddite point-and-click alone, for one player at a time, with an album hidden inside it.
Apocalypse
Granger spent a decade making art before he made a game. His first is a warehouse party with 10 minutes left, and you are the Angel of History.
oregon trail
Living, learning, and dying on the steps of The Oregon Trail
choreography
Sobriety and injury cost Ambrose Trataris the nightclub, so they rebuilt it inside VRChat, then staged it as a dance work where one body puppets another.
Podcast
An arcade cabinet in Tokyo writes a stranger's life from census data, and the artist who built it explains why you are allowed to go back exactly once.
Rising
A cabinet in Tokyo runs a language model that writes a stranger's life from census data, and its maker is still deciding what to call the work he does.
machinima
Miles Buckle rebuilds Rear Window, Amarcord and Hitchcock's Rope as late-'90s games nobody will ever play, and the impossibility is exactly the point.
Feature
An hour into our interview, Isaac Vega is still brimming with energy, gesturing and talking about his next project with all the verve of a life coach or an eager teenager. Vega’s a lead designer for Plaid Hat Games, who have published the board games Dead of Winter (2014) and Summoner Wars (2009). I
David O'Reilly
David OReilly’s new game Everything allows you to embody anything in its absurdist universe