How videogame-y can a single piece of music be?
We talk to the developers—and to Ware himself—to explore this fascinating artistic intersection.
“Story in games is like the security at a strip club. He needs to be there but you don’t need to see him.”
We talk with lead writer Darby McDevitt and historical consultant Colin Woodard about bringing the 1700s to life.
Where the urban environment and the uncanny valley meet.