When did demons get so soft? The sound designer of Diablo III Joseph Lawrence tells us how the squishy sounds of hell came from spaghetti, gunpowder, raw meat, and more.
Fresh off the reality show Work of Art, the Sucklord continues to subvert toys and the stigmas attached to them. We caught him in his New York studio to talk about turning characters gay, echelons of play, and the importance of Star Wars.
Buddhist metal duo Yamantaka // Sonic Titan recently contributed to Klei Entertainment’s upcoming Mark of the Ninja. We talk to Ruby Attwood and Alaska B about the cosmic in Chun-Li cosplay and creating drum patterns as code.
Yager’s military shooter, Spec Ops: The Line, cites Apocalypse Now and Heart of Darkness as its influences. Can a videogame about shooting make its player feel not just the physical conflict of war, but the moral conflict as well? We talk to the lead designer about the setting and the role of horror
Where will games take us in an age of multi-user play, drone pilots, and constantly improved graphics? Artist Mark Tribe speaks on his exhibition Rare Earth and the intersections between videogames, art history, simulation, politics, and war.