Civilization V developer Ed Beach transforms missionary work into videogame algorithms, drawing on his experience with boardgame design (Here I Stand) to create special powers for Egyptians and Chinese; Catholics and Taoists.
Rob Corradetti, printmaker, musician, and indie cover artist extraordinaire, responds visually to the disconnect between creator and player, how our spaces are changing to accommodate games, and the future of gaming culture.
Patrick Buckland’s interest in games started young; as a teenager he made games on the Apple II and a cartridge-based console. Now CEO of Stainless Games, developing Carmageddon: Reincarnation, Buckland relates ancestral lunacy, how P.E. teachers are Nazis, and his obsession with Apollo.
Why do we need to make our own fun? Joel Henriques, DIY toy advocate, tells us why kids need to develop both computer and crafting skills, and why a stick can be many things to many people.
In 1983, Bill Butterworth began shooting his local arcades in the dangerous, sex-driven halls of Times Square. We talk to Hilton Ruiz about the upcoming book of Butterworth’s photography he discovered and edited, what it’s like to be a child among prostitutes and pimps, and why NBA Jam killed the ar