Interview

I Like Dying a Lot

If the skills we learn in games don’t matter, why are they so unforgiving? NYU professor Jesper Juul and Jamin Warren talk about why we can’t hide from failure in games.

Signs of Extra Life

Toy makers are collapsing many realities—virtual, augmented, mixed—into one space. We talk to the minds behind Skylanders: Spyro’s Universe and Sphero, the world’s ultimate ball.

The Object Is Present

When is a croaking frog important? A dialogue between composer David Kanaga and Jason Johnson about finding the music of games in their objects and their play, and reaching higher states of consciousness (through art).

Interview: Ital Presses Buttons

We talk with producer and musician Daniel Martin-McCormick, better known by his stage name Ital, about working with machines to make music, why he refuses to play games, and what he does or doesn’t have in common with Skrillex.

Interview: Damian Abraham, Fucked Up

We talk to Damian Abraham, the frontman of Canadian hardcore band Fucked Up, about playing with Angry Birds and Nerf bats with his son, teaching while entertaining, and where politics and play collide.