Will videogame design find its next frontier in the dynamically generated particles of Cell: emergence? Danielle Riendeau talks with its creator, Deus Ex writer and science-fiction author Sheldon Pacotti, about his relationship with technology, futurism, and scientific discovery.
Luke Schneider, the solo member of the Radiangames studio, talks with Jason Johnson about the solitude of leaving a major gaming studio and going it alone as an indie.
Does fun have a new future? Yannick LeJacq speaks with a founder of Uncharted Play, a startup that has developed a soccer ball that produces light via kinetic energy.
James Silva, the one-man studio behind the gory cult classics I MAED A GAM3 W1TH Z0MB1ES!!!1 and the Dishwasher series, talks to us about why he’s squeamish, high school band fiascos, and what he’ll do if you try to collaborate.