Interview

A Chance to Code Is a Chance to Cure

Will videogame design find its next frontier in the dynamically generated particles of Cell: emergence? Danielle Riendeau talks with its creator, Deus Ex writer and science-fiction author Sheldon Pacotti, about his relationship with technology, futurism, and scientific discovery.

Luke Schneider

Luke Schneider, the solo member of the Radiangames studio, talks with Jason Johnson about the solitude of leaving a major gaming studio and going it alone as an indie.

The New Power Play

Does fun have a new future? Yannick LeJacq speaks with a founder of Uncharted Play, a startup that has developed a soccer ball that produces light via kinetic energy.

Andreas Illiger

The creator of the acclaimed Tiny Wings speaks to Richard Clark about his philsophy, life after Tiny Wings, and what it was like to finally fly.

James Silva: I Will Destroy Anyone Who Gets in My Way

James Silva, the one-man studio behind the gory cult classics I MAED A GAM3 W1TH Z0MB1ES!!!1 and the Dishwasher series, talks to us about why he’s squeamish, high school band fiascos, and what he’ll do if you try to collaborate.