Interview

5-10-15-20: Bryan Lee O’Malley

Creator of the Scott Pilgrim series, Bryan Lee O’Malley takes us through the evolution of his relationship with vidoegames, five years at a time.

Edmund McMillen and Tommy Refenes

The creators of the über-nostalgic indie hit Super Meat Boy reflect on their own childhoods in the latest edition of our ongoing series. Team Meat members Edmund McMillen and Tommy Refenes talk to us about the worst trouble they got into, their biggest childhood secrets, Calvin and Hobbes, Teenage M

Mark Turmell

As part of our ongoing series, we talk to EA Senior Creative Director Mark Turmell, who’s best known for his work on popular arcade games NBA Jam and NFL Blitz. His 31 years in game design include collecting checks as a teenager, turning down Bill Gates, and a mild case of pyromania.

Jason Rohrer

Game designer Jason Rohrer is known for his intensely personal games such as Passage, about his marriage; storytelling exercise Sleep Is Death; and other lo-fi heartbreakers. But before Rohrer the designer, there was a Rohrer the child, a tall, knife-playing, nightmare-having child of the woods. We

Manveer Heir

As part of continuing series into the early lives of videogame designers, we talk to Manveer Heir, now a senior designer at BioWare working on Mass Effect 3. Heir, who’s been outspoken on the subject of race, talks about his early childhood discrimination in a DC suburb, why he’s captivated by the s