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Why Planescape: Torment Tempted Us To Find the End of Play

In 1999, Black Isle Studio released Planescape: Torment was released to wide critical acclaim for Chris Avellone’s rich story-telling pulled from the world of Dungeons & Dragons. In this Reset column, we explore once more how the game pushed the boundaries of imagination.

Timeless Springfield

What do the best gags of The Simpsons lose, and gain, from being transplanted from 20-minute cuts into the potentially endless spaces of a videogame?

No More Fog in Silent Hill

Is it possible to preserve classic videogames? The new rendition of the Silent Hill series shows that technology can undermine the best intentions, and old illusions are easily broken.

Reset: Radiant Silvergun

The bullet-filled trajectory of videogame shooters, from Spacewar! to Space Invaders to shmups, may have peaked with Radiant Silvergun, a rarity now playable on Xbox Live Arcade. Jason Johnson explores how 3D threw shooters off course.