Lawrence Lek builds virtual worlds where AI develops consciousness, self-driving cars attend therapy, and surveillance systems dream of being wild foxes.
Through VR experiences like Celestial Reactors, artist alpha_rats examines humanity's relationship with technology and nature while drawing inspiration from Soviet space race aesthetics and ecological concerns.
Through his upcoming game "1000 Deaths," designer Prashast Thapan examines mortality and perspective by having players cycle through multiple lives in condensed 15-minute experiences.
Artist LaJuné McMillian transforms motion capture into "motion witnessing" through their Black Movement Library project, creating a vital archive of Black performers while challenging the biases inherent in immersive technologies.
Through virtual reality, photography, and digital installations, Nigerian artist Uzoma Orji examines how technology can reconnect us with ancestral practices and reimagine African futures.
Two art school friends transformed their frustration with traditional institutions into DiMoDA, a groundbreaking virtual reality museum that challenges conventional exhibition spaces while showcasing cutting-edge digital art.
As Creative Director of R&D at The New York Times, Lana Porter harnesses emerging technologies to create novel ways for readers to connect with journalism, from 3D-modeled environments to AI-powered news interfaces.
Through real-time digital performances that meld VR and motion capture, brothers Sam and Andy Rolfes craft visceral experiences that transform how bodies move between physical and virtual spaces.
Brooklyn-based artist Rachel Rossin investigates the tensions between technological infinity and human impermanence through a practice spanning VR, painting, and holography, drawing from her early experiences with programming and underwater exploration.
Salome Asega told us about her hyper-real upbringing in Las Vegas, the trials of working within the uncharted territory of art and tech, and the power for participatory work to destabilize the long-held role of the artist.
Artist and educator Salome Asega creates embodied digital experiences that bridge technology with cultural heritage, while building inclusive tech education spaces through her work at POWRPLNT and the Ford Foundation.
Yasmin Elayat, co-founder of Scatter, pioneers volumetric filmmaking technology that merges creative storytelling with accessible 3D capture tools for immersive experiences.
Art collective Keiken creates speculative futures in Unreal Engine, examining digital identity and climate change through magical realist CGI narratives and virtual performances.
Jessica Shamash and Fable Studio blend VR and AI to create Lucy, an emotionally intelligent virtual character who remembers her interactions with viewers.me
Fernando Ramallo crafts experimental interactive experiences that blur the boundaries between music, visual art, and play, challenging conventional ideas about game design and artistic tools.
Artist Theo Triantyfillidis merges virtual and physical realms through interactive installations and mixed reality performances that question digital embodiment and spatial boundaries.
Samantha Gorman and Tender Claws blend VR with live theater, creating innovative experiences that challenge our understanding of presence and virtual performance.
Eugene Chung shares experiences and insights in virtual reality storytelling, focusing on his work at Penrose Studios and the challenges of creating immersive narratives in VR.
When we last saw Water Planet in the summer of 2016, the virtual reality game accompaniment to electronic musician VIRGO’s EP of the same name, it had just been ushered through Steam Greenlight. But that was sometime ago, and after hearing nothing but crickets for nearly six months, its release wind
Virtual reality is still in its early days, and being young, has a lot of issues that need ironing out. But sometimes developers can’t pinpoint everything, which is why the vast majority of developers are releasing games on Steam Early Access—to crowdsource Quality Assurance testing, in a way—before
In our friends at Versions’ end of the year wrap-up of their favorite virtual reality interactions of 2016, Superhot VR stood out. Superhot VR takes after the bullet-time videogame it spawned from, except with one clear difference—as your actual head and body moved, as did time. This lends itself to
The F_T_R are an interdisciplinary design studio working at the intersection of speculation, imagination, prediction, and realization. On their website, they bid themselves as “Innovation Architects.” And as the creators of projects such as the haptic suit Skinterface and the digital display of biol