How Jane Ng turned the real world into Firewatch

This article is part of Issue 8.5, a digital zine available to Kill Screen’s print subscribers. Read more about it here and get a copy yourself by subscribing to our soon-to-be-relaunched print magazine. /// When an architect drafts a design, they dream big. And where there’s an architect, there’s a

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Jane Ng
Photograph by David McDowell

This article is part of Issue 8.5, a digital zine available to Kill Screen’s print subscribers. Read more about it here and get a copy yourself by subscribing to our soon-to-be-relaunched print magazine.

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When an architect drafts a design, they dream big. And where there’s an architect, there’s a craftsman—the person who sits down to bring the concept to life. At San Francisco-based independent game studio Campo Santo, that craftsman is 13-year industry veteran Jane Ng. But instead of fully-realizing buildings, she realizes game art, most recently that of the impeccably stylized Firewatch. “I’m like the builder that comes in and says, ‘I can actually build your building,’” Ng told me over mint-infused coffee in the warehouse-filled SOMA district in San Francisco. “And I really enjoy figuring out how to make that kind of thing.”