Feature
Resident Evil Zero is where monster movies go to die
2002’s Resident Evil for the GameCube was a luxurious, Gothic remake of the 1996 PlayStation original. It came out a year after Fatal Frame and Silent Hill 2, slotting perfectly into their bleak new visions of horror: unrelentingly dark, art-directed to the nines, and tense as shit. Resident Evil is creepy despite its ludicrous premise: you poke around a huge, dark mansion while fending off zombies and various oversized snakes, spiders, and sharks. Central to the game’s success is its atmosphere: the vivid, lush pre-rendered backgrounds buzz with animated touches, like flies around a lamp or lightning flashing through a…