The legendary design duo Ray and Charles Eames drew inspiration from toys like Super Balls and tops, viewing play as essential to innovation and creative thinking.
Fernando Ramallo crafts experimental interactive experiences that blur the boundaries between music, visual art, and play, challenging conventional ideas about game design and artistic tools.
Writer Paula Rogers discusses crafting Neo Cab's emotional survival gameplay, where players navigate a future city as a human rideshare driver in an AI-dominated world.
Artist Zach Gage moves fluidly between gallery installations, mobile games, and conceptual art, exploring how interactive systems shape human behavior and experience.