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Adam brings an unusual perspective to bleak black-and-white horror
It’s rare to see an isometric horror game. The 3/4 perspective affords more visibility than what is conducive to most horror scenarios, where the possibility of things lurking in the darkness or just around the bend helps heightens the tension. But in Adam, at least what’s shown in its only available trailer, ceilings are cutaway to reveal the contents of other rooms, like an old RPG or adventure game. A halo of light illuminates the titular character, emphasizing the darkness around him, but we can still see. In place of the mystery another perspective might offer, Adam must find its…