Quantum Break
Review

Quantum Break is better TV than videogame

In Remedy Entertainment’s Max Payne (2001) and Alan Wake (2010), the player can approach television sets and watch short, surprisingly detailed videos. In Max Payne, these include soapy melodrama Lords and Ladies and the paranoiac, Lynch-riffing Address Unknown. Alan Wake sticks to a Twilight Zone-inspired anthology series called Night Springs. These TV shows are worth mentioning as a reminder that Remedy has never been shy about recognizing its influences. As such, Max Payne is a blend of Hong Kong cinema gunplay and conspiracy-laden noir. While Alan Wake is a Stephen King thriller filtered through the lens of Twin Peaks and…

Virginia
Review

Virginia needs to go back to film school

Every film studies student is forced to watch an infant in a carriage careen down a staircase to its death. They do this because it’s important. The Odessa Steps sequence in Sergei Eisenstein’s Battleship Potemkin (1925) is a Cinema Studies 101-level text in film editing. As a theorist, Eisenstein, together with contemporary Lev Kuleshov, argued for a cinema built on the revolutionary effect of montage: meaning was created in the edit. In Battleship Potemkin, this meant a shot of a horrorstuck face and that shot of the runaway baby carriage played on the audience’s then-fledgling grasp on cinematic language. Terror…

Feature

Hardcore Henry and the problem with immersion

This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// A fight scene is a dance: not just between the characters in conflict, but between stunt people and the effects crew, between the cinematographer and choreographer, between the editor and sound designer, all of them moving together at once. The best fight scenes have a narrative arc, however slight or implied. Think of Bruce Lee adapting to and punishing Chuck Norris’s brute power in Lee’s 1972 The Way of the Dragon, or the feral, hallucinatory slaughter that ends Kihachi Okamoto’s…

Letter To A Friend
News

The terror of a videogame made to look like a silent film

There’s no guessing as to where Letter To A Friend gets its look. The grey, flickering lights; the darkness heavy and consuming as miasma; everything out-of-focus, fuzzed and grainy as if seen through an old, dying lens. The creator needn’t say that its “visual references come from expressionistic silent movies and old analog recordings” for us to know that is the case. It’s a staggering recreation that speaks for itself. Or rather, it doesn’t speak at all, and that’s part of what makes it so creepy. Everything from the frail shutter speed to the exposed scratches, dust, and hair that makes…