Undertale, one year later

September 15th marks a full year since the arrival of Undertale, Toby Fox’s 16 bit-style role-playing game for PC. Its auspicious reception, which even delivered the game into the Pope’s hands, seems now more than ever to have been a flashpoint in current debates as to what constitutes excellence in videogames. Standing apart from the colossal world-building efforts that typically crowd year-end lists, Undertale offered something else: an epic-in-miniature, the latest entry in a tradition that might also include the animated shorts of David OReilly, Sarah Orne Jewett’s The Country of the Pointed Firs (1896), and Chopin’s preludes, which served…


In-game psychos are actually outstanding human beings, study shows

All those morally bankrupt deeds we see in games, like being a total creep in DayZ, could actually make players more emotionally intelligent human being, believe it our not. This is according to a new study from researchers at the University at Buffalo, which shows that performing dick moves in virtual environments of games increases one’s moral sensitivity.  Simply put, because you’re ruminating on bad deeds, you may be less likely to do them in reality. Surprisingly, subjects felt guiltier about immoral behavior after having played a shooter in which they behaved in ways that violated cultural norms regarding fairness,…