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Through the Oculus Rift: SightLine captures the illogical logic of Lewis Carroll
The interesting thing about SightLine is how it fucks with your sense of perception in manifold head-trippy ways: it’s like psychosis without actual psychosis, beautiful-looking and equally terrifying. For one, it’s played in virtual reality, and that’s always a bit unnerving. But it’s also one of those postmodern, first-person, metaphysical mind-benders like Portal or Antichamber where normal thought processes are overturned and toppled. The concept sounds suitably strange, with the game placing you inside a fairytale environment that vaguely reminds me of Alice in Wonderland, the catch being that the world around you mystically shape-shifts when you turn your head—something…