Musikinésia
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Musikinésia, a game that teaches you music theory

Musikinésia is a game about mastering the telekinetic powers of a dusty piano by learning how to play a real one. Not long ago, Rock Band 3 (2010) had a plastic keyboard that let players get the hang of rhythms on the piano, and Synthesia (2013) got a little closer to actually being a pack of lessons by using the whole range of a MIDI keyboard as a controller. None of them, though, teach players about music theory as Musikinésia attempts to. “I think that, first of all, [these games] pique the person’s interest for music,” said Rogério Bordini, game…

Pac-Man
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A short history of food in videogames

It’s well known that Pac-Man, released in 1980, was the first time a game presented food as a relevant feature. At the time, arcades were flooded with musty smells, spaceships, and violent aliens. Pac-Man had to slide through a maze eating small and big pellets, all while avoiding four ghosts to beat each stage. Its five iconic fruits—cherry, strawberry, orange, apple, and melon—stood out with their vibrant colors among the greys and browns of 1970s sci-fi games. Toru Iwatani, the creator of Pac-Man, said in an interview that the game was created to appeal to women, and it did. Back in…

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Music of the Urban Commute: Designing Mini Metro’s Soundtrack

A year ago, when Rich Vreeland (aka Disasterpeace) said that the work on his score for Mini Metro (2015) would be around 90 percent coding, not many knew what he meant. At the time, the only insight he shared was that the results of his work would create procedural audio for the subway system management simulator. When Mini Metro was released with what Vreeland calls an “almost meditative” score, it had a different feel to it than I had expected. The pressure and anxiety that comes with the city-building genre, as experienced in games like SimCity (1989), were minimized by…

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Soccer tactics and the evolution of Rocket League

Soccer as we know it has undergone several modifications since its earliest stages. Back in 1529, a soccer-esque sport called ‘Calcio Fiorentino’ was being played between two teams with 27 players each in the Piazza Santa Croce, a famous plaza in front of a basilica in Florence, Italy. The players used this game to solve their political differences in a match full of violence and intensity. These differences were normal back in 16th century Italy, when competition was more a matter of showing superiority and dominance over a rival group—as in matches between aristocratic families and gangs that dominated different…