DUSK
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DUSK is the grubby circus act a ’90s-style shooter should be

DUSK is an intentional throwback. It’s a game that deliberately, lovingly evokes the running, gunning, and no-reload bullet-dispensing of ‘90s shooters like Quake (1996), Blood (1997), and DOOM (1993). As with most exercises in nostalgia, it’s also pretty off-putting at first. Why make another Quake when right this instant Quake is available to play, as good as it ever was? Why roll around in the past when the future is always so much more exciting? But give DUSK a chance and it makes an argument for itself. In the first moments of its preview version, a trio of burly, flannel-clad guys with burlap sacks over their heads and…

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Dusk is how you make a ’90s shooter for today

Living in the Northeast of the United States, David Szymanski grew up surrounded by the eerie woods and old buildings that dot the landscape in that part of the country. This is an area of the U.S. where you can find what Lovecraftian scholar S.T. Joshi calls “The Miskatonic Region,” the setting for many of the author’s strange and disturbing stories. Since the age of 14, Szymanski has wanted to create a first person shooter set in this part of the U.S. Now 26, he is finally making that dream a reality with Dusk. “I’ve always been a huge fan of Doom/Quake-style FPSs,…

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In Buzzard, living is hell

Buzzard, which was created in part by the forward-leaning design squad Babycastles, and recently launched at their gallery in New York, marks its own territory somewhere between a standalone game and a movie tie-in. Inspired by the recent film of the same name by Joel Potrykus, the game is less an adaptation of the film and more an illustration of it. Your enjoyment of this might depend on either your familiarity with the film or what you want from a game, but it is regardless a rare object: a handmade adaptation of an authentically independent film, where each title seems…