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Dual merges digital and physical space to bring people closer
I wish I could have shown Sebastian Gosztyla’s mobile game Dual to my mother 20 years ago. Not to play it with her, she wouldn’t have allowed that, but to see how she configured it in the rules she had for me back then, when I was a child. She saw videogames as separating me from other people, as unhealthy for my social life, so an hour of playing a videogame had to be counterbalanced by playing outside with my friends for an hour (at least, during the summer). But Dual holds weight on both sides of my mother’s perceived divide.…