Forza Horizon 3
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There’s a new Forza game out, and it’s as douchey as you could hope

I am not much of a racing-game guy, unless it a) takes place in the future, b) has dinosaurs driving the cars, or c) has Forza in the title. The Forza series impresses, fundamentally, as a piece of craft. You just know that each of these cars was wheeled IRL into a room full of lasers to be scanned perfectly, their each intoxicating line painstakingly redrawn, the very texture of their leather interiors recreated with the tenderness of a lost lover. The cars roar in breathtaking harmony before each race. And then, good god, the feel: two triggers and a…

News

Forza 6 glitch turns it into a much more beautiful racing game

Seizure warning: The video linked below can be a problem for photosensitive epileptics. /// There comes a time in nearly every game’s life cycle where a series of really awesome glitches are captured. Whether it is the papery surreality of Metal Gear Solid V: The Phantom Pain (2015) or the deep weirdness of the Jackdaw rising from the ocean in Assassins’ Creed Black Flag (2013), these glitches break through the manufactured reality of the games—the attempt at photorealistic textures—and show us an underlying failure in the architecture of their titles. They’re also pretty freaking sweet to look at. Take this week’s example…

Feature

How to talk about videogames (if you’re blind)

One of the first things that people notice when they flip on their consoles are the catchy intro sequences; the flashy animations of the screen. Videogames have a quantified area around them that’s visual. After all, so many game elements are conveyed through visual means, such as objective markers and collectables. Usually, in a videogame review, these visual references will pop up. Pixels will be examined, judgments will be passed on art direction and the success of animated bodies. I, however, don’t review visuals at all. I have to look to different aspects of a videogame to make up for…